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PUBG Sanhok Map Test Now On PC

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PlayerUnknown Battleground has kicked off the 3rd round of testing for the new Sanhok map, formerly referred to as Codename: Savage, and it is going on, right now, on PC.

If you’ve purchased PUBG on Steam then you will be able to try the smaller island map which has implemented a number of changes, as it now features four new areas: Cave, Tambang, Lakawi, Na Kham.

PUBG Corp. has adjusted how the red zone operates as well, saying the red zone will “generally” no longer appear within the safe zone.

Here are some additional details, via the patch notes:

Gameplay
  • We’ve applied the same weapon balance and item spawn changes from the current PUBG live servers (see patch notes #12)
  • We’ve adjusted item spawn balance for Sanhok specifically:
    • Increased the overall item spawn amount
    • Adjusted the AR spawn balance in the world
      • Increased total amount of AR
        • Slightly decreased spawn ratio for M416, but the total amount spawned will remain similar to before
        • Increased spawn ratio for M16A4, AKM
    • We’ve improved the reticle of holographic sight: the reticle is now the same size as a character silhouette seen from 100m away
  • Before boarding the plane, you can now throw apples (found in your inventory)
  • Changed Redzone rules
    • Generally, redzones will no longer appear inside the safe zone (white circle). There are some exceptions when the blue circle is too close to the white circle.
      • With this change, it becomes a bit more risky to play outside of the safe zone.
        • Vehicles
          • Added extra design variants for the Aquarail
          • Added spawn points for Aquarails and Motorbikes near the cave area
          Bug Fixes
          • Blood effects should now appear as intended
          • Certain FPS drop issues and sound issues have been resolved
          • Fixed an issue causing the “aim punch” effect to be too noticeable.
          • Certain invisible objects in buildings have been removed
          • The minimap now shows areas 200 meters away (instead of 100m)
          Known Issues (Investigating)
          • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn’t get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still)
          • When using the Death Cam, sometimes players disappear or weapons become invisible.
          • Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
          • Sometimes other players appear as zombies.
          • Sometimes the bluezone indicator on the minimap gets temporarily out of sync.
          • Weapons sometimes fail to appear when viewed in out-of-game menus.
          • Friends list is not working properly.

 

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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