News
PUBG PC Patch 22 Arrives
PlayerUnknown’s Battlegrounds has released Patch 22 on the PC after two weeks in testing and is highlighted by a new rank system that borrows many elements from PUBG Mobile, along with adding a number of requested features to the game.
Check out the change log below:
Ranks, progression, regions
- Server/region will now be decided automatically depending on the player’s local region
- If you group with a player from another region, matchmaking will automatically decide the best region to play on
- New rank system has eight total ranks
- Rank will be assigned based on Rank Points earned
- To earn your first rank, you will need to play 10 provisional matches
- Rank promotion / demotion will be decided by total rank points
- Improved the UI of the Career and Leaderboard screens
- Improved UI to show rank, KDA, Avg. damage, etc. more clearly.
- Leaderboard will display up to 100 ranks
Map select
- You can select Quick Join or select maps individually
- Quick join function puts you in the first available game, regardless of map
Skin trading
- You can now trade in items for those of a higher tier
- You can trade up multiple same-tier items and BP into one next-tier skin item
- Trade up requires ten items, and the maximum tier you can get is up to rare(blue) while the system is in testing. We’ll look to open up the system further once we’re satisfied with the balance of the system but please note that any BP costs associated with this system may change.
- The required BP amount is different depending on the tier of items being traded up. You will not be able to initiate the trade without all required items
UI/UX
- Added a wheel menu for quick access to healing and throwable items
- Emote activation hotkey was changed from ` to F4
- You can cancel the wheel by clicking the right mouse button
- Added an option to hide the nicknames of players in the killfeed who downed/killed you or your teammates
- Added alert icons to the network statistics function
- Three new icons represent High latency, Latency variation, Packet loss
- High latency: Alerts you if your ping/latency is getting too high
- Latency variation: Alerts you if your latency variation changes are too high
- Packet loss: Alerts you if your ratio of packet loss is too high
- Added an icon to check teammate’s log out / disconnected status
- Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
- Added an option to manage the maximum ratio of minimap zooming
- Added auto-reload option
- When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
- By default, this is set to “Off” but can be changed in the Gameplay menu
Performance
- Improved the client performance by optimising the creation of character materials
Custom match
- Improved the calculation of participants in the session waiting room
- Players in Observer or Unassigned status will not be calculated in playable participants
Bug fixes
- Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
- Fixed the issue where a downed players’ character model would sometimes penetrate walls.
- Fixed the issue where players could hold weapons while moving close to rocks while underwater.
- Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
- Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
- Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
- Fixed an issue where the player UI sometimes disappeared in the observer’s view.
- Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
- Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
- Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
- Fixed the issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
- Fixed the issue where characters could vault over other characters when positioned at certain heights.
- Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
- Fixed the issue where a player could be reported multiple times by playing the replay over and over.
- Fixed the issue where a character’s HP bar was sometimes shown in the lobby after exiting the server replay.
- Fixed the issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
- Fixed the issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.
Console
Microsoft Unveils Xbox Developer Sustainability Toolkit


Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.
The Xbox Developer Sustainability ToolKit includes resources that include:
- Power Monitor tools
- Certification reports
- Power consumption dashboards
- Best practices
Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.
Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.
You can check out the full report right here.
Business
Epic Games Store Hits $820 Million in Player Spending During 2022


Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.
According to the data:
The numbers
- Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
- Epic cross-platform accounts: 732 million
- Daily active users peak: 34.3 million
- Monthly active users: 68 million (up 10%)
- Total spending, incl. Epic’s games: $820 million (down 2%)
- Spending on third-party games: $355 million (up 18%)
- Free games claimed: 700 million
- Number of new PC releases: 626
- Total library of PC games: 1,548 (up 68%)
Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.
Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.
Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”
Business
California Judge Dismisses Gamers Lawsuit Filed Against Microsoft


A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.
While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.
It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.
Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.
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