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GameStop Posting Losses Again

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GameStop

GameStop is again reporting quarterly losses despite growing sales, ever since the meme stock boom that helped lift the company off life-support, in a way, and their earnings report for the three months ended July 30th has been released.

The video game stocks news report showed that GameStop is continuing a troubling trend of quarterly losses, which is now at six consecutive quarters, but also shows the first year-over-year decline in sales since RC Ventures’ Ryan Cohen and two of his associates were added to the board of directors back in January 2021.

Net sales: Down 4% to $1.14 billion

Net losses: $109 million, compared to $62 million in the year-ago quarter

“I want to begin by reiterating the deep appreciation we have for our stockholders’ unrivaled enthusiasm, passion, and support,” CEO Matt Furlong said. “As we work to transform GameStop, these remain unique tailwinds for us, ones we always recognize and value.”

“When we think about the GameStop of the future, we expect our stores to help us maintain connectivity to customers and sustain localized order fulfillment capabilities across more geographies,” he said. “This is why, even as we continue evolving our ecommerce and digital asset offerings, stores will remain a critical piece of the company’s value proposition.”

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Market

Xbox Q2 Revenue Dips 13%, Game Pass Continues Growth

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Microsoft has reported declines in Xbox revenue during the three months ended December 31, 2022 with gaming revenues were down 13% and Xbox content and services revenues down 12%, but were offset by the growth of Xbox Game Pass.

The Xbox Game Pass subscription business has reported a record number of active players, reporting a record 120 million monthly active users across its gaming ecosystem.

  • Revenue: $52.7 billion (up 2% year-on-year)
  • Net income: $16.4 billion (down 12%)
  • Operating income: $20.4 billion (down 8%)
  • More Personal Computing (incl. Xbox) revenue: $14.2 million (down 19%)
  • Gaming revenue: Down 13%
  • Xbox content and services revenue: Down 12%
  • Xbox hardware revenue: Down 13%
  • Monthly active users (gaming): 120 million

The company said that a number of the declines were in line with expectations.

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Business

NetEase Acquires SkyBox Labs

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NetEase Games has officially announced their acquisition of Canadian-based game developer SkyBox Labs, which was founded back in 2011 and has co-developed titles such as Halo Infinite, Minecraft, and Fallout 76.

Following the acquisition, SkyBox Labs will continue to operate independently under the supervision of its founders Shyang Kong, Derek MacNeil, and Steven Silvester, and will continue to co-create games alongside existing and new partners.

“We have built a team of talented individuals who are passionate and creative, and by joining NetEase Games, we will also be able to accelerate our plans to pursue new creative opportunities and enjoy access to world-class operational resources and the full breadth and depth of NetEase’s services so we can scale faster in Canada,” said Kong in an official statement.

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GameStop Continues Troubling Trend in Q3

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GameStop continues to see a dip in sales and Q3 data shows that the company is not showing that it can climb out of the troubling spot it has been in for the last few years, according to the company’s financial report.

The numbers demonstrate the financials for the three month period that ended on October 29th, 2022.

The numbers:

  • Net sales: $1.2 billion, down 8% year-over-year
  • Net loss: $94.7 million, down 10% year-on-year
  • Hardware and accessories: $627 million, down 6% year-over-year
  • Software: $352 million, down 19% year-over-year
  • GameStop’s net loss was down 10% compared to the same period last year, but still hit $94.7 million
  • Sales decreased across the board

In an earnings call (as transcribed via Seeking Alpha), Gamestop CEO Matt Furlong stated that the company would not provide “formal guidance at this time.”

“It is worth reiterating, however, that our goal is to achieve profitability in the near term,” he said.

“I want to finish by reiterating what we’ve said in the past. We’re attempting to accomplish something unprecedented in the retail sector. We’re seeking to transform a legacy brick-and-mortar business that was on the brink of bankruptcy into a retailer that meets customers’ needs through our stores, e-commerce properties and emerging sales channels. This path carries risk and is taking time, but it is the path we are on. With that said, GameStop is a stronger business today than at any time in the recent past.”

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