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PUBG PC Patch 23 Arrives

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PlayerUnknown’s Battlegrounds 23rd patch following the 1.0 launch will roll out and be made available later today and is considered to be a rather big patch that will add new content and a host of brand new features following a week of testing.

After 4 hours of maintenance, the patch with go lice at 8:30pm EST and will introduce the new machine pistol, the Skorpion, which is the highlight of the patch.

New content: the Skorpion

  • Added a new handgun, the Skorpion
  • The Skorpion spawns on all maps
  • Single fire and full auto fire mode
  • Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
  • It takes red dot sight, suppressor, vertical foregrip, half grip, light grip, laser sight, UZI stock, pistol extended magazine
  • Also available in the Training mode

Lobby patch notes

  • Added Patch Notes to the lobby. They can be viewed in a popup by clicking the Patch Notes icon in the top right.
  • Videos included in the patch notes cannot be played directly in the client.
  • When clicking on a video, an external browser will open to play the video.

Gameplay

  • Decreased recoil of the P18C.
  • Toned down the opacity of the blue zone so that it less difficult to see through.
  • Mitigated an issue where the blue zone’s opacity difference was too strong depending on the map and weather type.

UI/UX

  • Added an on-screen dynamic key map guide which changes based on the gameplay situation.
  • The guide appears above the minimap.
  • The guide is set to “On” by default, but can be switched off in Settings > Gameplay.
  • We’ve improved the control of wheel menu, making it easier for players to select items.
  • We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
  • Selections are now on a loop, so players can press one button to cycle through the options.
  • The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.

World

  • Made fixes and improvements to Training Mode
  • Optimized moving targets. Basic function is same as before but the appearance is slightly changed.
  • Limited the maximum spawns of water vehicles (boat, aqua rail) to 2
  • This is a temporary solution due to a performance issue, we will implement additional improvements in the future.
  • Reduced visual flickering of thin objects such as electrical wires.

Performance

  • Improved performance by mitigating an issue causing thin objects to flicker.
  • Optimised particles in rainy weather.

Supply system

  • Survival XP can now be earned while observing teammates.
  • This grants 50% less XP than while alive

Anti-cheat

  • Added the report player function to event mode games.
  • By pressing “R” key when spectating, you can report a player who previously killed you.
  • Players can report other players during a match by clicking the “Report” button on the death screen.
  • Up to 8 recent players who killed you will be displayed as available to report.
  • When reporting a teammate who killed you, the option to report for team killing will be displayed.
  • You can only make one report per player, per game.

Skins and items

  • Added multi-slot items as a new category.
  • These are single piece clothing items that require multiple slots to wear (Torso and Legs, for example).
  • If you try to wear a multi-slot item while wearing a single slot item in one of those slots, those items will be removed automatically.
  • Changed the reset time of the weekly random crate to Tuesday 5pm PDT (UTC 0).

Custom match

-Added a new game mode, War Mode: Conquest

  • This game mode sets two Platoons (up to 50 vs. 50) against each other to capture and hold objectives within an area. Your Platoon earns points as you hold these objectives and the team with the highest score wins.
  • Multiple options, including capture area circle size can be adjusted in the match options.
  • Added a few War Mode: Conquest related presets.
  • A detailed guide for recommended custom match settings for this mode will be announced in a separate article at a later date.
  • Replays are not yet available for War Mode: Conquest matches. This functionality will be added in a future update.
  • Added the option to invite friends to a custom game
  • Added an option to adjust damage ratios (from 0 to 500%) in custom game settings.
  • You can adjust the head, upper body, lower body, arm, or leg damage ratio from bullets and melee attacks.
  • You can also adjust the damage ratio from throwables.
  • Corrected issue with default configuration settings for killer spectating and red zone in Esports Mode.
  • Added “Camp Jackal” (Training Mode Map) as an available map for War Mode matches.

Bug fixes

  • Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
  • Fixed some exploitable spots which allowed players to enter inside cliff faces.
  • Fixed the issue where in FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around.
  • Fixed an issue which caused the screen to shake excessively when spectating or viewing the death cam of an opponent who was firing a weapon.
  • Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
  • Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
  • Fixed the issue where when click the “Play” button, game was frozen in the lobby.
  • Fixed the issue where world map and wheel menu could be opened at the same time.
  • Fixed the issue where a spot at the back of the truck and buggy would block bullets.
  • Fixed the issue where when plane flew around you, the sound of plane was not played.
  • Fixed an issue which caused waves to not be heard momentarily after unmuting the game sounds.
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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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CVC Capital Partners, Haveli Investments Acquire Jagex

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Jagex

CVC Capital Partners and Haveli Investments have reached an agreement to acquire RuneScape developer Jagex from Carlyle Group, according to Sky News.

While financial terms of the acquisition were not disclosed publicly, the Sky News report indicates that CVC was planning to spend £900 million on the purchase of Jagex.

Luxembourg-based CVC Capital Partners is one of the world’s largest private equity firms and Austin-based Haveli Investments is an established games investor.

CVC Capital Partners has previously backed Dead by Daylight creator Behaviour Interactive, London-based Predecessor developer Omeda Studios, and Tel Aviv-based Match Masters studio Candivore.

Jagex has more than 700 staff worldwide, and is best known for its RuneScape franchise and is currently working on the PC and console launch of Scum by Gamepires sometimes in 2024.

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