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Assassin’s Creed Odyssey Patch 1.0.7 Is Here

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A new patch for Assassin’s Creed Odyssey has arrived and with it comes the transmog, and increased level cap, and a new Mercenary Benefits page.

Patch 1.0.7  comes in at 2.2GB on PC, 2.5GB on PS4, and 2.6GB on Xbox One and PC is out now as well.

Here is the full breakdown, according to this Reddit post:

New content

  • Added support for the second Lost Tale of Greece – A Divine Intervention.
  • The quest “Test of Judgment” will be available in-game upon installing version 1.0.7, available from Episode 5.
  • Located in Korinth, the quest will be added to the quest log once the quest giver was found.

Features and improvements

  • Added a visual gear customisation page to the inventory.
  • You can now access the Detailed Mercenary Benefits page from the Mercenary menu.
  • The Detailed Mercenary Benefits page will showcase all Tier Benefits and their statuses (unlocked/not unlocked).
  • Level cap increase to 70
  • If you were Level 50 already, XP gained prior to this increase will automatically be transferred into ability points. XP gained prior the patch will not increase the Level.

Photo mode improvements

  • Added a Contrast option, more grid types, and an option to hide headgear to the game.
  • Added Fog and Bloom options
  • Tilt angle increased from 45° to 90°.
  • Improved auto-focus functionality.
  • Improved display of liked photos on the world map.
  • Added a Preview button to immediately hide the UI.
  • Pressing any button when the UI is hidden will now bring the UI back automatically.

Balancing

  • Improved Smart Loot System – It will now reward more gear of the preferred play style.

Miscellaneous

  • Discounts from Mercenary Tier benefits will now be displayed at the Blacksmith.
  • Added support for future Live encounters.
  • Added an option to the game to toggle XP and drachmae boosts on/off in the inventory.
  • Improved hitboxes of legendary animals.
  • Added some more NPCs to various NPC stations (marketplaces, tanning spots, etc.).
  • Added achievement/trophy for Divine Intervention to the game.
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Esports

NAVI Releasing Documentary on s1mple

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s1mple

NAVI is getting set to release a documentary that will follow s1mple’s life and explore his “ups and downs” as one of the most recognizable esports players with insight from former and current teammates, his family, commentators, analysts, and “many others” from the industry.

“I remember the time when we just signed a contract in 2016,” NAVI CEO Yevhen Zolotarov said in an official press release. “Honestly, now it’s hard to believe that it was already five years ago. For the esports industry, five years is quite a long period of time.”

“S1mple is a legend not only for NAVI but for esports in general,” co-founder and CEO of DMarket Vlad Panchenko said. “Therefore, the items that will be dropping during the NAVI watch party stream are also legendary and unique.”

DMarket has created a “unique drop-game” with exclusive items dedicated to s1mple to coincide with the release of the doc, and Natus Vincerewill be premiering a documentary about him on Twitch next month, to celebrate his fifth year with the brand.

Additionally, a NAVI watch party is also set for the doc, set to air on one of their upcoming twitch streams set to take place on September 8th at 11am CT.

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‘Saints Row’ Reboot Announced for 2022

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Saints Row

A ‘Saints Row’ reboot is on the way, as the game was officially announced during Gamescon Opening Night Live, and Volition and Deep Silver gave fans a first look at the reboot, which will introduce a new cast of characters.

The game will be released February 25, 2022 on PC (EGS), PS4, PS5, Xbox One, and Xbox Series X/S.

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Xbox’s Phil Spencer Discusses Future of Story Driven Games

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Xbox & Microsoft’s Phil Spencer and Microsoft Studios Matt Booty outlined the consoles strategy for the future of narrative single-player games and there seems to be faith in the future of them and their plans to broaden their search for game studios to work with.

“I think we’re probably building more of those now than we’ve been in the history of Xbox,” Spencer said, during an interview with The Guardian.

“We don’t have any direction or mandate that says every game has to be an ongoing, sustained game,” Booty said. “Take Psychonauts: there might be a Psychonauts 3, but I’m not going to tell [designer] Tim Schafer to go make it. Knowing the history of games that he makes, I don’t think he’s going to be making a game that has seasons and goes on for five years.”

Spencer, along with Booty, then discussed their plan to broaden their efforts to find games studios and unique games that are out there.

“Just knowing the talent that’s available, and the tools [such as game engines Unity and Unreal] that are so much more accessible … I would be surprised if in the next three to five years, you don’t see numerous studios in places that aren’t the traditional hubs of video game development.”

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