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Humble Bundle Surpasses $250 Million Raised for Charitable Causes Around the World

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Digital retailer Humble Bundle, whose mission is to do good in the world has officially announced that they have raised over a quarter of a billion dollars to charities around the world alongside it’s global community consisting of game, book, and software lovers.

Humble Bundle directed a portion of nearly every sale to a variety of worthy causes.

The company released the Humble 2023 Social Impact Report, which highlighted the results of last year’s donations. Those donations exceeded $14.4 million and supported more than 7,500 charities across a range of categories, including Humble’s five core social impact focus areas: Health & Well-being, Crisis & Disaster Relief, Equity & Inclusion, Quality Education, and Climate Change & Sustainability, according to their official press release.

“We are so grateful to our community and our content and charity partners for helping us fulfill our mission to make a difference in the lives and causes most in need around the world,” said Kamini Tiwari, Humble’s vice president of social impact. “While we’re proud to have brought funding and awareness to some of the most urgent social and environmental issues over the years, more is always needed; we’re looking forward to continuing to tackle these challenges with our community and partners in the years ahead.”

According to the release, The Humble 2023 Social Impact Report highlights several direct results of last year’s fundraising:

  • Leaning in During Times of Crisis: Humble’s community and content partners helped raise over $5 million to address some of the most devastating tragedies worldwide, including the floods in Libya, the earthquakes in Morocco and the Türkiye-Syria region, the Maui fires, the humanitarian crisis in Israel and Gaza, and the conflict in Sudan, in addition to providing ongoing support in Ukraine and Haiti. Given the expeditious need for funding in crisis situations, Humble established a forward-fund initiative with longstanding charity partner Direct Relief, enabling funds to be raised and earmarked before a crisis or natural disaster occurs so they can be deployed faster than ever.
  • Promotion of Health and Well-being: Humble again directed a significant percentage of its total impact funds in 2023 toward charities whose work directly helped people survive—whether from disease, food and water insecurity, mental health issues, or other challenges. Partnering with charities such as The Global FoodBanking Network, charity: water, Active Minds, Prevent Cancer Foundation, SpecialEffect, The Trevor Project, and more, Humble is helping to ensure sustainable solutions that promote global well-being.
  • Providing Access to Knowledge: Through its work with charity partners such as Room to Read, Little Free Library, and First Book, Humble helped bring 36,437 diversity-positive books to schools and libraries. In addition, Humble’s efforts with the National Coalition Against Censorship and Every Library supported their focus on diversity and representation, and partnering with the Malala Fund and buildOn helped overcome gender, economic, and literacy barriers to education and resources.
  • Fighting for Fairness and Equity: Humble continued its support for equity and inclusion by promoting representation through its Black Game Developer Fund and through its partnership with organizations such as Gameheads. To combat the lack of access to STEM disciplines for women, Humble deployed a strategy of focusing on charities seeking to educate and empower girls from a young age up through those entering the workforce, including Girls Who Code, NPower, and the Girls Make Games Scholarship Fund.
  • Taking on Global Warming: Humble raised more than $1 million last year for charities committed to addressing some of the biggest contributors to climate change. Working with organizations at the forefront of meaningful environmental work, such as One Tree Planted, Coral Guardian, and Cool Effect, Humble mobilized its community in support of neutralizing carbon, preserving oceans and aquatic life, and renewing forests to make the world a healthier, more sustainable place

 

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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CVC Capital Partners, Haveli Investments Acquire Jagex

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CVC Capital Partners and Haveli Investments have reached an agreement to acquire RuneScape developer Jagex from Carlyle Group, according to Sky News.

While financial terms of the acquisition were not disclosed publicly, the Sky News report indicates that CVC was planning to spend £900 million on the purchase of Jagex.

Luxembourg-based CVC Capital Partners is one of the world’s largest private equity firms and Austin-based Haveli Investments is an established games investor.

CVC Capital Partners has previously backed Dead by Daylight creator Behaviour Interactive, London-based Predecessor developer Omeda Studios, and Tel Aviv-based Match Masters studio Candivore.

Jagex has more than 700 staff worldwide, and is best known for its RuneScape franchise and is currently working on the PC and console launch of Scum by Gamepires sometimes in 2024.

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