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PUBG Vikendi Patch Is Live on PC

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A brand new patch for PUBG has been rolled out and Vikendi, the new 6×6km map, is now available to all PUBG players on PC.

PUBG Vikendi –  Update 24 patch notes

Vikendi

Gameplay

  • Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
  • Players can throw snowballs while waiting to board the plane in the starting area
  • Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
  • Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
    • Keep in mind that footprints and tracks in the snow don’t stay around forever!

Redzone

  • The center of the red zone spawns outside of the play zone
  • The smaller the play zone, the smaller the red zone

Bluezone

  • The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
    • This facilitates more blue zone variety and unique experiences.
  • Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match

Item Spawn Balance

  • The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.
    • Level 3 helmets spawn in the world
    • Level 3 vests spawn more often than other maps
    • Smoke Grenades are spawned at a higher rate compared to other throwables

Weapons

Added a new AR – G36C

  • G36C spawns only in Vikendi
    • Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
    • G36C has a lower and upper rail for attachments, but cannot attach a stock

Vehicles 

Added a new vehicle – Snowmobile

  • The Snowmobile only spawns in Vikendi
    • It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.

Replay Editor

Added a Replay editor system

  • This system allows you to create dynamic video clips with creative camera angles and special effects using your replay files
  • You can also create 3D paths for the camera and camera angles and export clips
    • Guide & Tutorial of the replay editor system will be updated later.

Gameplay

  • Improved the character animations used in the air.
    • Character movements are much more fluid and have been improved to be more realistic.

Parachute System Overhaul

Updated parachuting system will be applied to the test server on December 10.

  • Freefalling
    • LSHIFT now puts you into a dive at full speed straight down towards the ground
    • Turning speed is now much faster and has increased control, responsiveness, and precision
  • Parachuting
    • Added new freefall animations and increased overall control and responsiveness
    • LSHIFT helps you drop faster and land quicker
    • LCTRL lets you glide, when you want to travel a longer distance
      You can now cut the parachute while relatively close to the ground, while still moving through the air.
      • This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
    • Added new landing animations
      • The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
    • Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
    • The parachute no longer disappears instantly after landing
  • Improved blood hit effects
    • Improved the visuals of blood particles when players are shot.
    • Improved the visuals of blood effects that appear on screen when shot by other players.
  • Slightly increased delay between single shots of the M16A4
  • Players now receive damage from Molotovs that hit their vehicle
    • Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside

Survival Title System (Season 2 Beta)

UI/UX

  • Changed the overall lobby theme in celebration of our latest map – Vikendi
    • Applied a snowing effect
    • Changed the background music
  • Improved the Store feature
    • Added additional sorting features to sort by Featured, Newest, Price High to Low, Price Low to High
    • When you preview items in the store, only the selected item to be previewed will be displayed on your character. All items equipped in your wardrobe will be unequipped.
    • If you preview a helmet skin, makeup or other items covering the face, all other items equipped on the head will be unequipped
    • Combined the ‘Career’ and ‘Leaderboard’ menu in Statistics into a ‘Season’ menu
    • Added On/Off option keybind for the on-screen key guide
      • You can toggle the on-screen key guide by pressing ALT+K
      • You can change the default setting for this feature in the settings under the Gameplay tab

Play Menu UI Renewal

  • Improved the map and game mode selection UI
  • Training mode can now be found under the PLAY menu, next to public match

Performance

  • Optimized foliage and vegetation rendering
  • Improved CPU performance by optimizing the object creation process
  • Improved GPU performance for Medium and Low options by adjusting graphic quality related to the ‘Post Processing’ with those settings (tuned HBAO+)

Bug Fixes

  • Fixed an issue where each weapon had a different delay between reloading and being able to fire
  • Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
  • Fixed an issue which prevented the system menu from opening when clicking a specific spot on the button
  • Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
  • Fixed an issue when spectating a player who died in Replay Mode, the follow camera stopped working
  • Fixed an issue which caused sudden frame drops temporarily when quickly toggling voice/sound options repeatedly
  • Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
    • Region indicator will now not be shown until before the match countdown starts
  • Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
  • Fixed an issue caused after restarting the lobby with ‘Open Crate’ and ‘Preview’ buttons displaying on the left side of the screen in the Store Inventory page
  • Fixed an issue which caused the camera to fall into the ground in replay mode after parachuting
  • Fixed an issue where the angle of the spectated player’s view was different from that of the player
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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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