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Sega Reports Good Start to Fiscal Year

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Sega

Sega, the iconic game publishing company, has reported their financial results and it shows a promising and positive start to their fiscal year.

Some Takeaways (h/t GamesIndustry.biz):

  • Net sales: ¥66.1 billion ($496 million), up 11.2% year-on-year
  • Profit: ¥3.16 billion ($23.5 million), up 7.5% year-on-year
  • Entertainment Contents division sales: ¥52.8 million ($396 million), up 11% year-on-year
  • Entertainment Contents segment income: ¥8.14 billion ($60.3 million), down 5% year-over-year
  • Sega forecast overall revenues of  $2.8 billion, indicating a 16% increase
  • Sega predicated profit of $208 million, down 24% year-to-year

Sega did express concern regarding potential hikes in development costs and extended development timeframes “associated with the impact of growing inflation and increasing human resource mobility.”

 

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Soedesco Acquires Superlumen

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Game publisher Soedesco has officially acquired 100% of the share in Spanish studio Superlumen for a pricetag that has not been disclosed.

Sperlumen, which was founded back i 2015, specializes in virtual reality development, and is the team behind the point-and-click game Desolatium, which is set to make it’s official arrival later this year.

“We strongly believe the acquisition of Superlumen to be a great long-term strategic decision,” Soedesco Ibericá general manager Barnando Hernandez said in an official statement. “The studio has a talented and passionate development team, a strong brand identity and a lot of creative potential which we intend to leave uncompromised as we move forward. We’re looking forward to bringing new IPs and games to our audience in the coming years.”

“After 6 years of developing virtual experiences for prominent Spanish brands, we have decided to focus more on developing our own IP” Superlumen CEO Juan Cassinello commented. “We are eager to work and learn alongside our new colleagues and create the best possible video games for our audience.”

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Spin Master Acquires Nørdlight

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Spin Master, the entertainment company centered on children’s entertainment, has officially acquired Sweden-based developer Nørdlight, following their minority investment made just over a year ago.

Founder in 2019, Nørdlight is behind the tower defense game Jotunheim: 1965 and is currently working on a new mobile game based on the Rubik’s cube.

“For us, the indie feeling in studio construction is crucial, which is why we have chosen to do this with Spin Master who shares so many of our values and really sees the possibility of building a modern studio with the employees’ creativity in focus,” Nørdlight CEO Olle Bäck said in an official statement.

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Sales Drop 15% in Square Enix Q1 Report

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Square Enix

Square Enix, the team behind the classic franchise Final Fantasy, has officially released their financial earnings for the three months ended June 30th, 2022, and numbers demonstrate a drop in sales.

Square Enix’s Digital Entertainment division is comprised of HD Game, MMO, and Mobile/PC browser sub segments as well.

In summary:

  • Net sales: $553 million, down 15.5% year-on-year
  • Profit: $136 million, up 45% year-on-year
  • Digital Entertainment net sales: $397 million, down 23% year-on-year
  • Amusement segment net sales: $89 million, up 27% year-over-year
  • The HD Games subsection generated $89 million, a decrease of 52.2% from the same period last year
  • Mobile/PC Browser games saw a 17% drop year-over-year, clocking $202 million
  • MMOs clocked $104 million, a 20.7% growth year-over-year

Square Enix attributed the decline of HD Games to the lack of game releases for the quarter, while also adding that its MMO Final Fantasy XIV continued to see an increase in its monthly subscribers.

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