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Jam City Lays Off 17% of Staff

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Jam City

Game Developer Jam City, which is the team behind the mobile titles such as Harry Potter: Hogwarts Mystery and Disney Emoji Blitz, has reportedly laid off around 17% of their staff which essentially impacts hundreds of employees throughout the company, according to VentureBeat.

The primary impact of the layoffs was felt within subsidiary studio Ludia, who were behind Jurassic World Alive. Jam City is also behind the blockchain game Champions Ascension.

Jam City said, in an official statement, that the decision to lay off between 150 to 200 people across the firm was a “necessary move to enhance our flexibility and increase operating efficiencies, better positioning Jam City for long-term growth.”

“This also follows a broader restructuring we recently completed to realign our development teams under genre divisions focused on subject-matter expertise to optimize performance,” the statement continued. “We thank those who are leaving us for their many contributions and are providing severance packages and benefits to help with the transition.”

Furthermore: “In light of the challenging global economy and its impact on the gaming industry, Jam City has made the difficult decision to reduce the size of our team by about 17%. In recent years, we have made a number of strategic acquisitions, and this move represents a right sizing of our work force to address redundancies associated with those transactions.

“While Jam City remains profitable, we believe that in the current operating environment, this is a necessary move to enhance our financial flexibility and increase operating efficiencies, better positioning Jam City for long-term growth. This also follows a broader restructuring we recently completed to realign our development teams under genre divisions focused on subject-matter expertise to optimize performance. We thank those who are leaving us for their many contributions and are providing severance packages and benefits to help with the transition.”

 

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Microsoft Accuses Sony of Paying Game Devs to Stay Off Game Pass

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Microsoft claims that Sony has been paying video game developers to keep their games off the Xbox Game Pass subscription service offering, according to VGC.

As part of a document sent to Brazil’s Administrative Council for Economic Defense (CADE) to justify its proposed acquisition of Activision Blizzard, the company claimed that Sony actively attempts to “inhibit growth” of Game Pass by trying to prevent content from landing on Game Pass.

“Microsoft’s ability to continue expanding Game Pass has been obstructed by Sony’s desire to inhibit such growth,” the company said in the documents. “Sony pays for ‘blocking rights’ to prevent developers from adding content to Game Pass and other competing subscription services.”

Additionally, Microsoft called Sony’s concern regarding the potential that Call of Duty could become an exclusive Xbox title “incoherent”, pointing to Sony’s own exclusivity strategies related to Playstation.

“It only reveals, once again, a fear about an innovative business model that offers high-quality content at low costs to gamers, threatening a leadership that has been forged from a device-centric and exclusivity-focused strategy over the years,” Microsoft said.

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BBC Proms Features Video Game Music

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The annual BBC Proms event celebrated another milestone, and took the headlines, by adding video game scores to their library of culturally significant music, in a first for the event that debuted all the way back in 1895.

This year marked the very first time that video game soundtracks have been included in the lineup, and there was even a special concert ‘From 8-Bit To Infinity’ that took place last week, showing just how far video game music has come.

“It is a really welcome move to hear video games music brought to life in one of the most prestigious classical festivals in the world, highlighting the multi-faceted, extraordinary output of this powerhouse industry and its exceptional talents,” BAFTA’s head of games Luke Hebblethwaite said, during an interview with GamesIndustry.biz.

“It’s brilliant to see games composers joining the BBC Proms line-up for the first time, cementing their deserved place alongside those working in film, classical music and wider established art forms.”

“It was only a matter of time before the BBC recognised the cultural significance of not only the gaming industry, but some of the incredible music that is an integral part of the gaming experience,” Richard Jacques, composer of last year’s Guardians of the Galaxy game said. “As an industry we have proven that we are no longer the poor relation of Hollywood, or are inexperienced in the classical genre. Indeed, an event such as this is often the first time a fan of the genre has actually seen a live orchestral performance, which often leads the way for them to discover other symphonic works, from Stravinsky to Scriabin to Schubert and beyond. Video game soundtracks can be enjoyed equally by gamers and non-gamers alike, since music is for everyone, music is universal. The BBC Prom clearly has demonstrated this and long may it continue.”

David Wise, composer of Donkey Kong Country and Yooka-Laylee and the Impossible Lair also chimed in on the development.

“The cultural significance of video game music scores is a phenomenon on a global scale. Gamers have listened to these themes since their childhood, and nothing evokes nostalgia more than listening to a full orchestra and choir playing your favourite score which formed the backdrop to so many childhoods.

“Pokémon, Kingdom Hearts, Final Fantasy, Chronos from so many more great video games, with the soundtrack from Journey, composed by the incredible Austin Wintory, being the highlight of this year’s event for me.

“With so many internationally acclaimed video game composers emanating from the UK, I look forward to this event highlighting the incredible talent we have closer to home for future shows. History in the making for the Proms, with a tiny slice of video game music history to set the stage for so many more epic video game future proms.”

You can read the entire article over at GamesIndustry.biz.

 

 

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X1Esports Acquires Tyrus LLC

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X1 Esports and Entertainment Ltd., which is a video games and creator economy portfolio company,  has officially announced the acquisition of influencer management firm Tyrus LLC (aka Tyrus).

“The Tyrus Transaction offers tremendous opportunity for X1 to partake in the growing global creator economy which is an industry of over 50 million individual content creators1 where Tyrus is extremely well-positioned,” said Mark Elfenbein, CEO of X1, in an official statement. “The video game category has been a top category of the creator economy and has largely benefited the growth of the video game industry recently.”

Tyrus’ Manager, Amanda Solomon, will also join the X1 Advisory board as part of the move.

“Becoming part of the X1 family will allow Tyrus to extend its reach and engage with new and exciting talent in the gaming and esports community,” said Amanda Solomon, CEO of Tyrus. “The talent and diversity of our influencer roster is something we take great pride in. I look forward to growing our presence in this space and providing unique access for global brands to a highly influential GenZ audience”.

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