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PUBG Adds War Mode

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PlayerUnknown’s Battlegrounds continues to surprise gamers. They have been launching a number of limited-time events to keep everyone occupied, including the recent Tequila Sunrie mode, but the development team behind the popular title has something in the works.

The team has added  PUBG War Mode for testing on PC, in preparation for a mass roll out during the next event.

Check out the full details below:

PUBG War Mode

War Mode is a death match type game mode that allows respawning. As soon as you jump into the game, the safe area (White Zone) will immediately be set; if you die you will be respawned at certain time intervals.

  Objectives

  • The goal is to obtain 80 points and the default is a 4 player squad
  • The match ends if an individual or a team gets to the target score first or if time runs out. BP rewards will be given out when the match ends
  • Ranking will be determined based on scores earned
  • DBNO: + 1 point
  • Revive: + 1 point
  • Team Kill or Team DBNO: -5 point
  • Kill: + 3 points

 Respawning

  • Respawn method: player reenters the match area via respawn airplane
  • Default respawn interval: 60 seconds
  • Main weapon setting for default respawn: SMG provided as main weapon for close quarter battles

Care Package

  • The care package aircraft will fly over every 60 seconds. The composition of the air drop is the same as in the regular game.

 Safe Zone

  • By default, the safe zone is static. This (and many other settings) can be tweaked in custom games.

 

Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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microsoft

Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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