Connect with us

News

New Destiny 2 Update Focuses On Strike Scoring, Emblems, Fixes And More

Published

on

Bungie has launched a brand new patch for Destiny 2 in their continued battle to win back the trust of current gamers and attempt to bring back old gamers who have abandoned the title due to a number of issues.

Check out all the details concerning the new Destiny 2 update below via Bungie:

Nightfall Strike Scoring

  • Both normal and Prestige Nightfall now have scoring
  • Enemy kills and orb generation will accrue points
  • Highest set scores will display on each Nightfall’s respective emblem
  • Scores above a target value will enable the Nightfall Aura and a fireteam Vanguard Token bonus
  • Total team score will be displayed at the end of the Nightfall in the PGCR
 Nightfall Challenge Cards
  • The Prestige Nightfall challenge card allows players to select modifiers for the Prestige Nightfall that affect gameplay and score multipliers
    • Players can select active Elemental modifiers to boost outgoing and incoming damage
    • Players can opt into using a power handicap that will lower their character power level in the Prestige Nightfall but raise the score multiplier
    • Extinguish is always on when applying the Nightfall Challenge Card. If the full fireteam wipes in a respawning restricted area, the fireteam will be returned to orbit
  • Cards cannot be modified once the activity has been launched
  • These cards will drop for DLC owners in the normal or Prestige Nightfall
  • The fireteam leader’s card is applied to the entire fireteam when launching the Prestige Nightfall

Emblem Variants

  • Crucible Emblems
    • Victorious Veteran tracks your lifetime Crucible kills and how many of each class you’ve defeated
    • Victorious Veteran has six variants: the first three variants are class specific, the last three are unlocked after defeating 1000 of that class in PVP
    • This emblem can be purchased from Shaxx after opening 10 faction packages
  • Destination Emblems
    • Lost Sector Emblems have been changed into Destination Emblems that track Lost Sectors Found, Region Chests Opened, and Ghost Scans Discovered
    • Note: Mercury only tracks Lost Sectors and Region Chests
    • Each Destination Emblem has four variants in addition to the default emblem
    • Each variant has a chance to drop from chests in the destination
    • For players who did not have the respective Lost Sector emblems, they may purchase the new destination emblems from the respective vendors after opening 10 faction packages
  • Nightfall Emblems
    • New Nightfall Emblems exist for each individual Nightfall strike and track your high score in that strike
    • Each Nightfall Emblem has 3 variants in addition to the default emblem, these variants have a chance to drop when you hit a certain score tier and complete the Nightfall

Auras

  • Raid Emblem “Glory To The Emperor” tracks total Leviathan clears on Prestige difficulty and unlocks the orange Prestige Raid Aura if you’ve completed a Prestige
  • difficulty raid activity in the last 14 days
  • Trials Emblem “You Are Worthy” tracks number of flawless tickets and unlocks the blue Trials Aura if you’ve gone flawless in the last 14 days
  • Nightfall Emblems awarded from completing each Nightfall strike track your high score in the respective Nightfall and unlock an aura if your high score in that strike is higher than a global target score

General

  • Opt-in Text Chat for PC is now available in Social Spaces and Public Areas
  • Fireteam members now appear on Destination Map
  • Damage Reduction granted by Armor Masterworks while a Super ability is active has been increased from 3% to 5% per armor piece
  • Fixed an issue where Ammo Masterworks could decrease the maximum ammo capacity of a weapon
  • Fixed an issue where some players would have irretrievable items within the Postmaster
  • The Eater of Worlds Raid Lair will now grant Faction Tokens during Faction Rallies events
  • The Seeker of Brilliance and Seeker of Opulence perks on the Contender Ghost Shell may now trigger during the Crossing encounter of the Eater of Worlds Raid Lair
  • Fixed an issue in Trials of the Nine where players could receive erroneous losses if the opposing team left before match start
  • Fixed an issue where players could encounter BAT errors when joining a Mercury Adventure
  • Fixed an issue where players were placed facing the wrong direction after dunking an item during public events
  • Fixed an issue where the Phoenix Dive Warlock Ability could be used to get out of the intended playspace
  • Helm of Saint-14 no longer affects allies when guarding with the Sentinel Shield Super
  • The Insurmountable Skullfort Titan Exotic now properly has three stat points
  • Projectiles from the Colony Exotic Grenade Launcher properly track enemies on PC when frame rate is set higher than 30 FPS
Comments

Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

Published

on

twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

Continue Reading

Business

Microsoft Bringing Four Games to Rival Consoles

Published

on

microsoft

Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

Continue Reading

Business

Sega’s Revenue See Rise to $27 Billion

Published

on

Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

Continue Reading

Trending