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Destiny 2 Update 2.1.3 Arrives

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A brand new update has landed for Destiny 2 and, as expected, patch 2.1.3 makes it easier to achieve that elusive 600 power level.

Here are the full patch notes:

  • Activities
    • Fixed an issue where the final boss encounter of Scourge of the Past would not end properly.
    • Fixed animation error on Awoken Corsairs so that they no longer pretend to hold invisible rifles.
    • Fixed a rare bug in Scourge of the Past where players would not receive a Phase Radiance buff when meleeing a terminal.
    • Fixed an error on Brakion’s weapon so that he can once again shoot at Guardians.
    • Players will now spawn insides the arena with the downed ship rather than reusing the previous phase’s spawn points that placed them behind the spawned encounter barrier.
  • Crucible
    • Fixed an issue where Heavy Ammo was not spawning appropriately on Convergence
  • Items & Economy
    • Players under 600 Power may now receive higher-powered rewards when completing Director Challenges.
    • Fixed an issue where weapon frames would be removed from inventory in error when completing alternate forges.
    • Fixed an issue where players were not rewarded properly when completing a forge activity that was joined in progress.
    • Players may now access forge bounties before completing a forge activity.
    • Fixing an issue where players were not properly granted the Scourge of the Past Emblem or Triumph for completing the activity within the first 24 hours.
    • Fixed an issue where submachine guns awarded by research weapon frames were not dropping with the appropriate perks.
    • Completing and claiming the Dreaming City Triumph “Ascendant Paragon” will always properly grant the Secret Victories Emblem and its Transcendent variant. Players who already claimed this record will have the variant automatically unlocked on reaching orbit.
    • Removed Season 4 shader Crucible Solemnity as a requirement for the “Forged in Fire” Collections Badge.
    • Fixed an issue where players weren’t properly being granted Harbinger’s Echo if they destroyed eggs across multiple characters. For affected players, the Sparrow will appear in inventory and be unlocked in Collections upon reaching orbit.
    • Removed Annual Pass requirement for claiming the “Curator of the Black Armory” Triumph.
  • Misc
    • Fixed an issue where the “Envoy While it Lasts” bounty did not display properly for players using Spanish, Russian, or French languages.
    • Fixed an issue where Season of the Forge shaders were not dismantling quickly.
  • Sandbox
    • Pressing reload while charging a fusion rifle will initiate a reload. Previously, pressing reload while charging a fusion rifle did nothing.
    • Fixed an issue where SUROS Machine Guns (Avalanche) had more recoil than intended.

Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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