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Upcoming Destiny 2 Patch to Make it Easier to Reach Power Level 600

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Stuck in an endless grind to get your character to power 600 in Destiny 2? I know I am! No need to fret, some help is on the way in the form of an upcoming patch arriving next week.

Bungie has revealed some details regarding update 2.1.3 which arrives on Tuesday, December 18th, and it is highlighted by an upgrade to rewards to players below that 600 Power level, making it easier for them to hit that mark.

Here are the additional patch notes for the update:

  • Players under 600 Power will begin to receive higher-powered rewards when completing Director Challenges
  • Fixing an issue where players did not receive the Harbinger’s Echo Sparrow when destroying all Ahamkara Eggs in the Dreaming City
  • Fixing an issue where players who joined an in-progress forge activity would not receive rewards
  • Fixing an issue where weapon frames would be removed from inventory when completing a different forge
  • We have a fix planned in 2.1.3 to address issues affecting damage from 1000 Voices on PC
  • Fixing an issue where Season 5 shaders dismantled slowly
  • Fixing an issue where players who did not earn the Crucible Solemnity shader could not complete the Crucible Badge
  • Fixing an issue where players could not retrieve clan XP rewards from Hawthorne under certain circumstances
  • Once update 2.1.3 has been deployed, players should expect to receive Veterans of the Hunt Bundle package later in the day.

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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