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Destiny 2’s Expansive Raid Breakdown, Plus Other Updates



Yesterday was a big day over at Bungie as they unveiled details about the upcoming DLC for Destiny 2, The Curse of Osiris.

Their livestream on Wednesday discussed plans for expanding on Leviathan, the flagship raid for the game series.

A revamped version of the Lighthouse on Mercury is the hub area for Curse of Osiris but won’t be solely a social place such as Tower or the Farm. Bungie explaied that the Lighthouse will have its own mysteries to explore and that guardians will start and end many missions there.

Bungie is raising the recommended power level for the raid to 300. A portal in the Lighthouse connects to the main patrol zone of Mercury and will include a Public Event that Bungie built specifically for Mercury.

Perhaps the most exciting element was the Infinite Forest which was described as “a reality engine the Vex use to simulate all of the aspects of reality that they can touch.”

Three different versions of Mercury exist in this simulation: past, present and future and that the missions will vary in some way when replayed.

Art director Dave Matthews described that “Odds are, that space is not gonna play out the exact same way.”

“We can create new and unique experiences every time you come into the Infinite Forest,” said Matthews.

Bungie explained that their goal was to “create something that felt like it could sit outside of time and space.”

In regards to the raid:

“A raid lair is a brand-new six-player raid activity,” said Brendan Thorne, senior game designer at Bungie. “It’s an entirely new set of encounters, new puzzles, new loot, completely new places to explore […] and then we have a brand-new final boss for you to fight.”

And that  the new raid is “not as lengthy as the original Leviathan” but that Eater of Worlds isn’t any less challenging than the raids usually are.

Thorne said that Bungie “wanted to make more raids.” Monske stated that variety was the main goal, saying that this allows their team to experiment with “more puzzle-y raids, more sandbox-focused raids” adding that “sometimes it’s hard to get a full group of six people together for three hours or so.”



Sifu Arriving in February 2022




Following a delay, Sloclap has finally announced a new release date for their hand-to-hand brawler action game’Sifu’.

The game is set to make it’s way to Playstation 4, PC, and Playstation 5 on February 8th.

The fighting game has a rather unique wrinkle, as every time you die in the game, you respawn a little bit older. You can check out a vide of the game below.


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Grand Theft Auto: The Trilogy – The Definitive Edition Officially Announced



Grand Theft Auto: The Trilogy – The Definitive Edition

Rockstar Games officially announced last week that Grand Theft Auto: The Trilogy – The Definitive Edition will make it’s way to Playstation 5, Xbox Series X/S, Playstation 4, Nintendo Switch, Xbox One, PC, iOS, and Android in the first half of 2022.

Grand Theft Auto: The Trilogy – The Definitive Edition includes Grand Theft Auto IIIGrand Theft Auto: Vice City, and Grand Theft Auto: San Andreas with “across-the-board upgrades, including graphical improvements and modern gameplay enhancements, while still maintaining the classic look and feel of the originals.”

The existing versions of Grand Theft Auto IIIGrand Theft Auto: Vice City, and Grand Theft Auto: San Andreas will be removed from digital storefronts starting this week.

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Bandai Namco Drops Part 2 of Super Robot Wars 30 Video Series



Super Robot Wars 30

Bandai Namco has released the second part of it’s “Super Robot Wars 30 Primer” gameplay video series entitled “Primer Part 2: Combat”.

In the new video Lian Anbird voice actor Karin Takahashi plays the game, while Super Robot Wars series producer Takanobu Terada and Super Robot Wars 30 producer Shouhei Mogami provide the commentary.

Super Robot Wars 30 is set to arrive on the Playstation 4 and the Nintendo Switch in Japan and Asia with English subtitled, and PC via Steam globally on October 28th.

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