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Most of Capcom’s Game Sales Are Digital

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When it comes to game sales, Capcom says that most of their game sales are made digitally, during a response to an investor question.

Capcom stated that digital sales make up around 80% of it’s game revenue, adding that it’s target is for digital sales to reach the 90% mark. To achieve that goal, Capcom says that they will continue to promote it’s digital strategy moving forward in order to reach that goal.

“While it ultimately depends on how our customers behave going forward, for the time being we are promoting our digital strategy with an objective of 90%, since there are some customers who prefer to own discs,” the company said, according to GameIdustry.biz.

“We aim to continue expanding our business performance by maximizing the benefits of digital sales, which include being able to provide our content both for longer periods of time and throughout the world.”

Capcom credits the Monster Hunter World: Iceborne expansion as the main factor that led to their growth in digital sales.

Despite their goals in the digital sector, Capcom is aware that some players will always prefer to own a physical copy of a particular game, which may account for 10% of the other numbers.

 

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Gamactica Women Relaunches with New Vision

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Today, Gamactica announced the official relaunch of Gamactica Women, which was one of the first sections added to the social media platform, alongside the Stream Directory.

With a new vision, new direction, and new purpose, Gamactica Women is looking to do something positive and impactful across the gaming and streaming industries. And while it will be similar to other directories on Gamactica, it will also serve as something much more.

According to the official announcement posted on Wednesday morning (via Portals): “Today, I would like to introduce you to Eclipse, which is a section dedicated to creators who create content in mediums such as film, fan films, performances, stand up comedy, and more. With our powerful marketing structure, and our community of creators who create diverse content across a number of platforms, our mission is to create a space for fan film content creatorsindie film creators, and extended content creators that want to build visibility, improve networking, and build more connections within the content creation industry.

Much like our Content Creator Directory (aka the Stream Directory) we will be providing visitors direct access to content creators of this niche within the Gamactica platform, including previews of their work.

While we will be working with creators who make content in all genres, we will be really pushing the horror genre hard, due to our partnership with horror news website Fright Nerd, and the Fright Nerd Podcast which will be making it’s return soon. Through this partnership we will be able to expand on our benefits with exclusive interviews, trailer releases, and more via the Fright Nerd website.”

Gamactica Women is LIVE and accepting applications!

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Sifu Arriving in February 2022

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Sifu

Following a delay, Sloclap has finally announced a new release date for their hand-to-hand brawler action game’Sifu’.

The game is set to make it’s way to Playstation 4, PC, and Playstation 5 on February 8th.

The fighting game has a rather unique wrinkle, as every time you die in the game, you respawn a little bit older. You can check out a vide of the game below.

 

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Hitman 3 Announces Year 2 Plans

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IO Interactive  put out a brand new video today highlighting what is in store during Year 2 of Hitman 3, which will include another year of DLC, new maps, storylines, modes, and more ways to play the most successful game in the franchise.

You can check out the full announcement, which was posted to Youtube on Monday, below:

 

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