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Valorant Patch Notes 1.03 Unveiled

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Valorant

The patch notes for update 1.03, which dropped on July 7th, have been officially unveiled and it comes with a number of weapon updates, map changes, and general quality of life changes as well.

Valorant July 7: Patch Notes 1.03

WEAPON UPDATES

Guardian

  • Price reduced from 2700 >>> 2500.
  • Rate of Fire reduced from 6.5 >>> 4.75.
  • Penetration power increased from Medium >>> Heavy.
  • Input queue updated from 0.083 >>> 0.1175.
    • Up until now, the Guardian has lived in a strange position in the arsenal. Price-wise, it remained close to the premium rifles while not adequately competing with their power, making it too pricey as an alternate economic option, but not powerful enough to be considered as a premiere weapon choice. Its fast fire rate made it more powerful in close range situations than we’d like, given our goals for the weapon’s long-range, precision shot fantasy, and—despite its semi-automatic, heavy-hitting firing style—it matched other rifles in terms of penetrating power. We hope these changes will sharpen the Guardian’s identity as a long-range, versatile weapon, with its heavy penetration values and lower price providing some more nuanced choice competition to the rifle category of the arsenal.

MAP UPDATES

Haven

  • Removed spot where Spike was unable to be retrieved once dropped.

All Maps

  • Fixed multiple spots where players were able to clip inside level geometry
  • Removed more locations where Sova’s sensor arrow was able to go through walls.

MODE UPDATES

Spike Rush

  • New Orb: Twin Hunters.
    • Capturing the orb releases two hunting wolves to track down the two nearest enemies (from orb location, they will not change targets after spawning).
      • Wolves speed up when they spot an enemy and dash at them when close, slowing and near-sighting for 4 seconds upon impact.
      • Wolves have 150 HP and can be damaged.
      • Wolves will time out at 15 seconds, or when their target is killed.
  • Split: Orb Location.
    • Mid defender side orb has been moved onto mid platform to make it slightly less defender favored.

QUALITY OF LIFE

Surrender changes

  • Unrated Mode vote requirements to pass changed from 100% to 80%.
  • Competitive Mode vote requirements to pass remains at 100%.
  • You can now call a surrender vote starting with round 5 versus round 8.
  • A new button in the in-game menu has been added to call a surrender vote.
    • We know it can be at times challenging to get a surrender vote to pass given it has historically required an unanimous vote. For Unrated Mode , which is meant to be lower stakes than Competitive (no rank on the line), we have made adjustments so if the vast majority of the team wants to surrender (80%) they can now opt out of that match and find a fairer fight sooner.
    • For Competitive Mode we plan to keep the vote requirement as unanimous, because surrendering has an impact on your rank (all unplayed rounds count as loss credit), we want to make sure the team is in full agreement before a decision is made that will negatively impact a player’s rank. We’ve also slightly reduced the minimum rounds needed to be played so that if players have a particularly bad start, they can opt out of that match earlier.
  • In the Collection screens, there is now a checkbox to toggle between showing all items or only owned ones (additional options and improvements for managing your collection will be coming in future patches).
  • Fixed a bug where the mission “You or your ally plant/defuse spikes” sometimes did not take into account plants and defuses by allies.
  • Transition screens and startup screens are now letterboxed.
  • Fixed text overlap issues in the Battlepass and Contract screens in some languages.
  • Players in custom games with cheats enabled can select a different Agent to use on the next round in the cheats menu.
  • Removing a friend will now prompt a confirmation dialogue.
  • Pressing Escape while typing in the chat box will clear the message.
  • Revised layout of confirmation dialogs to make primary action larger and always on the left; applied color in various places, like using red for destructive actions; revised the locations of some confirmation and cancel buttons for consistency.
  • Minor fixes for visual artifacts on Bind on Intel GPUs.
  • Minor render improvements for modern hardware.
  • Added an error popup for crashes on startup linking to troubleshooting guide for crashes.
  • IME input on payment windows will now work correctly (Japanese/Chinese).
  • Players can now view individual skin levels in the collections and store view.
  • Updates to censored hit impact effects for better readability.
  • Added Agent silhouettes for observers.
  • Improved render performance for silhouettes.
  • Agent health bars are now visible to observers.
  • Fulfilling a buy request while moving will no longer interrupt your movement.
  • Custom Games Tournament Mode:
    • Custom games can now be set to Tournament Mode. This allows every player in the game to have access to the Toggle Match Timer cheat in game without having all other cheats enabled. It also allows observers to be flagged as moderators, which grants them access to additional cheats that they can use as necessary. Regular observers cannot use cheats anymore.
    • We’ll be looking at expanding the list of moderator cheats in future patches.

BUG FIXES

  • Fixed a Cypher bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them.
  • Fixed an issue with the Match Timer hitching under unstable network conditions.
  • Fixed an issue where players couldn’t jump off ascenders if jump was bound to the mousewheel.
  • Fixed some visual issues that could occur when reconnecting to the game while dead.
  • Fixed Barrier phase announcement showing up in normal games for observers.
  • Fixed various UI issues on observer scoreboard.
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Blaze Entertainment Says Evercade Units Stolen in Robbery

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Evercade

Blaze Entertainment says that they were the victims of a robbery back on December 6th that saw a lorry carrying limited edition units of the Evercade EXP was the subject of a suspected “targeted, possible organized attack”, according to Eurogamer.

Per the report,  over £500,000 worth of hardware was taken, as the units were en route to a Funstock warehouse in the United Kingdom where the limited edition Evercade consoles were being sold.

“We at Blaze are hugely frustrated and angry that this has occurred, and with these products so close to release the timing could not be worse,” Andrew Byatt, CEO of Blaze Entertainment said in an official statement. “We have shared all the information, including evidence of theft, with the UK Police and we await news of their investigations.”

Byatt said that the company is “hopeful of recovering the stock” and said that the company had already started production on replacements to be sent out as soon as possible.

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Sony Planning to Expand Incubator for Chinese Games

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playstation

Sony is reportedly planning to expand it’s program, the PlayStation China Hero Project, that is aimed to help fuel games developed in the country of China, according to Reuters.

The PlayStation China Hero Project will invest over 1 million yen, or $140,000, into individual projects made within China.

Sony director of China game production Bao Bo said that the incubator will benefit teams of varying sizes, from smaller, independent studios to those with “a dozen engineers or more.”

“The scale of the third season will far exceed the previous two,” Bao said.

“We want gamers around the world to better understand the creativity that comes from China. I have always had a dream which is for console gaming to become a regular part of daily entertainment for Chinese people,” Tatsuo Eguchi, president of SIE Shanghai said.

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Playstation Calls Xbox’s Call of Duty Offer “inadequate on many levels”

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playstation

Microsoft has promised to keep Call of Duty games available on PlayStation for three years beyond the current agreement between Activision and Sony and Playstation CEO Jim Ryan is calling the offer “inadequate on many levels”.

Microsoft has a deal in place to buy Activision Blizzard, the publisher behind Call of Duty, for around $69 billion, but the deal has been scrutinized by competitions regulators, including the UKs Competition and Market Authority, with concerns that Microsoft could end up “withholding or degrading” Activision Blizzard works from other consoles or even subscription services.

Ryan spoke out about the offer.

“I hadn’t intended to comment on what I understood to be a private business discussion, but I feel the need to set the record straight because Phil Spencer brought this into the public forum,” Ryan said, according to Gamesindustry.biz.

“Microsoft has only offered for Call of Duty to remain on PlayStation for three years after the current agreement between Activision and Sony ends. After almost 20 years of Call of Duty on PlayStation, their proposal was inadequate on many levels and failed to take account of the impact on our gamers. We want to guarantee PlayStation gamers continue to have the highest quality Call of Duty experience, and Microsoft’s proposal undermines this principle.”

 

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