Connect with us

News

Xbox Boss Phil Spencer Talks About Cross-Play With PS4

Published

on

Many gamers have dreamed of the ability to bring PS4 and Xbox One gamers together in a cross-play environment and apparently Xbox’s Phil Spencer is open to the idea.

As far as the possibility of it one-day being possible, that’s a different story according to Spencer.

“We talk to Sony all the time. With Minecraft on PlayStation, we have to be one of the biggest games on their platform in terms of sales and gameplay,” Spencer said in an interview with GameSpot at the Brazil Game Show today .

“Same with Nintendo. The relationship with Nintendo on this front has been strong. They’ve been great supporters and we continue to collaborate with them. But I think Sony’s view is different. They should talk about what their view is…”

Spencer was careful not to talk badly of Sony but did say that they were resistant to the idea and said he was unsure if they would ever come around.

“I have a real struggle making comments about their motivation or timelines. I know there is a certain view that says if my friends have this console, they can’t play with people who buy another console. That’s a reason they go buy my console,” he said. “That reason is not going to go away. So we’re putting Minecraft out there as one of the biggest games on any platform and allowing people to play together regardless of what device they bought. I don’t think everybody is taking that same approach to the ecosystem. So I’m never going to call anything a lost cause but I think some of the fundamental reasons and certain scenarios, they’re not really going away. So I don’t know what would change.”

“I think people look at [cross-play] and say is it better for gamers. If it’s better for gamers, I have a hard time thinking why we shouldn’t go do this, especially when you’re trying to make the gaming business a bigger business; grow it, get more games, create more opportunity,” he said. “Especially in the indie space, actually. If you’re creating an online indie game and you’re going to create five [shards] of your game–the Steam version, Xbox Live on PC, Xbox version, the PlayStation version, the Switch version creates hard matchmaking scenarios. We should help developers, not make their lives more difficult.”

Comments

Console

Microsoft Unveils Xbox Developer Sustainability Toolkit

Published

on

xbox

Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.

The Xbox Developer Sustainability ToolKit includes resources that include:

  • Power Monitor tools
  • Certification reports
  • Power consumption dashboards
  • Best practices

Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.

Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.

You can check out the full report right here.

Continue Reading

Business

Epic Games Store Hits $820 Million in Player Spending During 2022

Published

on

Epic games

Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.

According to the data:

The numbers

  • Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
  • Epic cross-platform accounts: 732 million
  • Daily active users peak: 34.3 million
  • Monthly active users: 68 million (up 10%)
  • Total spending, incl. Epic’s games: $820 million (down 2%)
  • Spending on third-party games: $355 million (up 18%)
  • Free games claimed: 700 million
  • Number of new PC releases: 626
  • Total library of PC games: 1,548 (up 68%)

Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.

Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.

Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”

Continue Reading

Business

California Judge Dismisses Gamers Lawsuit Filed Against Microsoft

Published

on

microsoft

A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.

While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.

It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.

Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.

Continue Reading

Trending