Overwatch Patch Adds New Map And Hero Updates
A new update has rolled out for Overwatch and a new map location that is based off the Italian canal city, Venice has been rolled out, along with a number of hero updates.
Here is the rundown of the patch according to Blizzard’s patch notes:
New Escort Map: Rialto
Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.
NOTE: Rialto will not be available in the Competitive Play rotation until a future patch.
- Shield Bash
- Cone angle reduced from 90 to 60
Developer Comments: When fighting against Brigitte, it often felt like Shield Bash was able to hit players who felt like they were out of its range and should have dodged it. On the flip side, when playing as Brigitte sometimes players would hit the wrong enemy in the middle of a fight. With the cone being reduced, the ability is more accurate to its visual representation.
- Hitbox size has been reduced
Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.
- Storm Bow
- Projectile speed increased from 85 to 100
- Sonic Arrow
- Cooldown decreased from 20 seconds to 12 seconds
- Duration decreased from 10 seconds to 6 seconds
- Radius decreased from 10 meters to 7 meters
- New Abilities
- Press jump while in the air to leap horizontally
- Storm Arrows
- Replaces his existing Scatter Arrow ability
- Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power
Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.
- Frag Launcher
- Projectile size decreased from 0.3 to 0.2
- Tire movement speed decreased from 13 to 12
Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.
- Wall Ride
- Wall riding is less likely to be interrupted along a single surface
- Can now go around corners (both outside corners, and inside corners) without having to leave the wall
- Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point
- Added a minimum time that the jump key must be held before Lúcio can ride around corners
- No longer consumes ammo
- Can now be used while reloading
Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.
- Pulse Bomb
- Max damage decreased from 400 to 300
Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.
GAME BROWSER AND CUSTOM GAMES
- Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings
- Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings
- Fixed a bug that caused the option “Invite to a Custom Game” to appear while in the Tutorial and Practice Range
- Fixed a bug that prevented oxygen tanks and fire extinguishers in spawn rooms from propelling after taking damage
- Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)
- Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge
- Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World
Game Browser and Custom Game
- Fixed a bug that caused custom game invites to persist on the invitee’s screen
- Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped
- Fixed a bug that prevented Brigitte from using abilities or Rocket Flail while her Repair Pack was in flight
- Fixed a bug that prevented Genji’s melee attack from making sound effects
- Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped
- Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster
- Fixed a bug that caused Junkrat’s RIP-Tire to spawn inside of walls
- Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap
- Fixed a bug that allowed Lúcio to travel straight up using Wall Ride
- Fixed a bug that caused Lúcio to lose movement speed if he landed on a wall from certain angles
- Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)
- Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped
- Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery
- Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose
- Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro
- Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped
- Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope
- Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery
- Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery
- Fixed a bug that caused the game to stutter during Tracer’s Recall when playing above 60 FPS
- Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura
- Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony
- Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony
- Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown
- Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown
Microsoft Unveils Xbox Developer Sustainability Toolkit
Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.
The Xbox Developer Sustainability ToolKit includes resources that include:
- Power Monitor tools
- Certification reports
- Power consumption dashboards
- Best practices
Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.
Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.
You can check out the full report right here.
Epic Games Store Hits $820 Million in Player Spending During 2022
Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.
According to the data:
- Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
- Epic cross-platform accounts: 732 million
- Daily active users peak: 34.3 million
- Monthly active users: 68 million (up 10%)
- Total spending, incl. Epic’s games: $820 million (down 2%)
- Spending on third-party games: $355 million (up 18%)
- Free games claimed: 700 million
- Number of new PC releases: 626
- Total library of PC games: 1,548 (up 68%)
Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.
Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.
Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”
California Judge Dismisses Gamers Lawsuit Filed Against Microsoft
A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.
While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.
It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.
Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.
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