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NBA 2K19 Says Virtual Currency, Microtransactions Aren’t Going Anywhere

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2K Games says that they are working on addressing this feedback in a couple of ways with NBA 2K19, which will include, once again, paid-for currency in-game called VC (virtual currency), saying that microtransactions and paid-for currencies are just “an unfortunate reality of modern gaming”.

And while the developer is working on addressing some of the feedback they have received, they made it clear that VC and general microtransactions are here to stay.

“Every game, at some point, in some way has currency and they’re trying to get additional revenue from each player that plays the game,” senior producer Rob Jones said, in an interview with Trusted Reviews.

“You know, the question has to be when does it feel like it’s a straight money grab versus when does it feel like it’s value added, right?

“We know nowadays that most people don’t have the patience to work their way to the top. They just wanna be there right away. So, you know, we look at it as, ‘oh it’s an opportunity for us to allow you to skip the grind’, but then if the grind is too long, like some people felt last year, they’re gonna sit there and they’re gonna go ‘well, you knew the grind was too long to begin with.’”

Jones says that 2K is focusing on new wrinkles for NBA2K19, aiming to reward players enough by playing the game that they don’t feel the need to buy in-game purchases, in some cases “shortcuts”, if they do not want to.

“So we’re hoping that by rewarding you more that, A: you won’t need to go in and get as many things [VC] and B: you won’t feel like you know, ‘oh this is how they’re getting me.’ You can now participate in other things to get what you want,” Jones added.

“I think the biggest problem last year was not knowing where you were going. A lot of the times you wasted VC that you had earned on things that weren’t necessary.”

NBA2K19 is scheduled to arrive to Xbox One, Playstation, Nintendo Switch, and PC on September 11th.

 

 

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Tencent Adds Former Sony Executive Shawn Layden

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Tencent has added former PlayStation executive Shawn Layden to their team, and Layden will now serve as a strategic advisor.

Layden said he is to “advise, assist, and support the team at Tencent as they deepen their activities and commitments within the industry” in an official announcement he made on his LinkedIn page.

“We are at an epoch defining moment in gaming and interactive entertainment. There are many possible roads ahead but only a few are profound, broadening, inclusive, edifying, inspiring, and/or sustainable. I am thrilled to continue this journey of discovery and thank Tencent for the opportunity.”

 

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G2 Esports CEO On Unpaid Leave Following Sharing of Video with Andrew Tate

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G2 Esports CEO Carlos Rodriguez has agreed to take eight weeks of unpaid leave from the company following the sharing of a video on Twitter of himself partying with controversial creator Andrew Tate, who has been banned on platforms such as YouTube, TikTok, Instagram, and Facebook for violations of terms of services, including instances of hate speech and misogyny.

Rodriguez accompanied the 8-second video that featured Tate and himself with: “Yesterday we celebrated G2’s world championship.” The video prompted immediate backlash which has marred G2 Esports’ 2022 League of Legends European Championship spring season and summer season successes.

Rodriguez fired back at the criticism the video received: “Nobody will ever be able to police my friendships. I draw my line here. I party with whoever the fuck I want.”

G2 Esports issued the following on Sunday: “Last night we failed you. The actions of our CEO spoke a language in stark contrast with the value and the culture G2 lives by and strives for. And for that we apologize.

“Since our creation, we have worked hard to build a safe and inclusive environment to enjoy esports. These are just small steps in the right direction we need to take as a company. We’ll continue to do our best each and every day to improve ourselves and the industry at large.”

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Tencent’s Fanbyte Lays Off Staff

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Tencent owned media company ‘Fanbyte’ has laid off a number of their staff this week, although the total numbers of those let go is not known.

According to GamesIndustry.biz, editor-in-chief Danielle Riendeau, head of media/editor-at-large John Warren, and features editor Elise Favis were among those laid off, with Riendeau announcing her departure on Twitter.

“Hi friends. I just want to say it’s been a true honor and pleasure to be the editor in chief of Fanbyte. I think we did some special things there! I am…currently looking for work,” she wrote on her page.

Favis also tweeted: “I’ve been laid off from Fanbyte”

“Incredibly proud of everything I got to do there, and with everyone I have worked with — these are the most talented folks in games media, and I’m honored I got to be there while I could.”

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