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NBA 2K19 Says Virtual Currency, Microtransactions Aren’t Going Anywhere

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2K Games says that they are working on addressing this feedback in a couple of ways with NBA 2K19, which will include, once again, paid-for currency in-game called VC (virtual currency), saying that microtransactions and paid-for currencies are just “an unfortunate reality of modern gaming”.

And while the developer is working on addressing some of the feedback they have received, they made it clear that VC and general microtransactions are here to stay.

“Every game, at some point, in some way has currency and they’re trying to get additional revenue from each player that plays the game,” senior producer Rob Jones said, in an interview with Trusted Reviews.

“You know, the question has to be when does it feel like it’s a straight money grab versus when does it feel like it’s value added, right?

“We know nowadays that most people don’t have the patience to work their way to the top. They just wanna be there right away. So, you know, we look at it as, ‘oh it’s an opportunity for us to allow you to skip the grind’, but then if the grind is too long, like some people felt last year, they’re gonna sit there and they’re gonna go ‘well, you knew the grind was too long to begin with.’”

Jones says that 2K is focusing on new wrinkles for NBA2K19, aiming to reward players enough by playing the game that they don’t feel the need to buy in-game purchases, in some cases “shortcuts”, if they do not want to.

“So we’re hoping that by rewarding you more that, A: you won’t need to go in and get as many things [VC] and B: you won’t feel like you know, ‘oh this is how they’re getting me.’ You can now participate in other things to get what you want,” Jones added.

“I think the biggest problem last year was not knowing where you were going. A lot of the times you wasted VC that you had earned on things that weren’t necessary.”

NBA2K19 is scheduled to arrive to Xbox One, Playstation, Nintendo Switch, and PC on September 11th.

 

 

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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