Connect with us

News

Kingdom Come: Deliverance Launch Trailer

Published

on

Kingdom Come: Deliverance officially launches on Tuesday and the trailer has gamers excited for the open-world RPG, but they should also be aware of a large 20GB day one patch.

While the game hasn’t officially launched, gamers were still able to get their hands on it.

Last week Gadgets360 reported that the PlayStation 4 update for the game is 23GB, with the total game size taking up 46GB making for one massive patch.

Deep Silver’s Will Powers, the game’s publisher, has since commented about the patch.

“The way that I’ve been told that the engine works, is it takes the entire game and separates the PKG or ISO into 2GB archives,” Powers said, via ResetEra. “If during a patch you so much as alter a 1KB text file within any of these 2GB archives, then you need to reupload the ENTIRE 2GB portion.

“That beings said, this is a major patch that improves overarching mechanics throughout the game, so it touches almost all of these 2GB archives in the entire game build. Essentially you are having to redownload the game to replace the existing files. It shouldn’t stack them and inflate on your hard drive, but rather replace the previously downloaded build files.”

While discussing the matter, Powers also shared a statement from Warhorse’s executive producer, Martin Kilma, who went into further detail about the the excessive size of the patch.

“Four years after our Kickstarter campaign, our game is set to be released tomorrow,” Powers wrote on Kilma’s behalf. “The task was really big and our team although still quite small and we always wanted to deliver, to create the game we wanted and we believed you wanted. Before talking about some background, all of us at Warhorse would like to thank our community, the backers and friends who helped us to bring this dream to life by giving us the chance to develop what we believe is a unique RPG experience.

The production realities of game development mean that a ‘release’ version has to be finalized some time before the actual release date. We could have used this time to get some rest, or we could use it to create some additional content and sell it to you as DLC, but we went back to the version-to-be-released and worked on it. The results are obvious: quests are more balanced, RPG progression is smoother, the game runs faster and every facet of the game got more polish. The drawback of course is that most of the data in the old build was replaced and has to be downloaded as a patch. At a hefty size, it’s going to take some time to download and it’s a shame. Still, we strongly believe that after four years wait it will pay off to wait a little bit longer while the day one patch is downloading. Trust me, it will deliver the awesome experience you deserve.”

While the patch is quite large it likely won’t do anything to dismay gamers from getting their hands on this highly anticipated title on February 13th.

Comments

Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

Published

on

twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

Continue Reading

Business

Microsoft Bringing Four Games to Rival Consoles

Published

on

microsoft

Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

Continue Reading

Business

Sega’s Revenue See Rise to $27 Billion

Published

on

Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

Continue Reading

Trending