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Team Asobi Striving For Unique Game Experience

Team Asobi

Team Asobi, the team behind Astro’s Playroom which was really fun during the launch of the Playstation 5, is now looking to make games in a very specific way; “We want our games to feel like they’re made in Japan”.

The team was also behind the acclaimed Astro Bot: Rescue Mission for PlayStation VR, and now they aim to move outside the world of virtual reality to do something different.

“Of course [Astro’s Playroom] was a showcase of the DualSense, and a love letter to PlayStation, but one of the goals was: can we live up to making a TV game? A classic non-VR game? And do character controls and all that? Are our skills sufficient?” Team Asobi creative and studio director Nicolas Doucet said, according to GamesIndustry.biz.

“Making a VR game for PS4 means doing PS3 quality-levels in terms of assets, because you’re on a tight [technical] budget. But when you jump to PS5… are we able to go to that level? So we got some confidence out of this.

“It’s very nice to know that whenever a PS5 is bought, Astro is going to get played. It was a big responsibility, because if you make something that’s a little bit without flavour, then you run the risk of making the console feel that way.”

The company is growing, and the expectation is that they will reach around 100 people in the near future.

“We have a current production, and that’s going fine,” Doucet said. “But we want to have another group for R&D, and we want enough in this group to explore as many areas that are interesting. And to potentially start other projects.

“But we’re not giving ourselves any limits. If good people want to join Team Asobi, then we will be willing to talk to them. There is always stuff to do. There is always new projects to begin. We are not limited by any money or time. If we could double the studio just like that, we would find work for everybody.”

Read the entire interview over at GamesIndustry.biz

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