Valve has officially revised it’s steam Distribution Agreement, which aims to further incentivize what it considers to be “big game” developers.
The main takeaway is the cut Valve is taking from all games that use it’s distribution platform. Previously, they took a 30% cut, but now that cut will drop to 25% once the game’s revenue hit’s the $10 million mark, and will dip to 20% once it hits the $50 million milestone.
“The value of a large network like Steam has many benefits that are contributed to and shared by all the participants,” Valve’s Erik P. said via an official statement, according to ResetEra. “Finding the right balance to reflect those contributions is a tricky but important factor in a well-functioning network. It’s always been apparent that successful games and their large audiences have a material impact on those network effects so making sure Steam recognizes and continues to be an attractive platform for those games is an important goal for all participants in the network.”
The new cuts were implemented retroactively from October 1st, 2018.
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