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PlayStation Explains Delay In Sucker Punch Announcement

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It took far longer than many expected but Sucker Punch’s Ghost of Tsushima was finally announced at Paris Games Week last month.

PlayStation Worldwide Studios SVP Michael Denny recently spoke to GameSpot about the delayed announcement among other things regarding the new game.

“Yeah, that’s a strange one to me,” Denny commented when discussing fans fearing the worse about the game.

“I think the right thing to do…and I think we’re learning and a lot of publishers are learning … there is a right time to announce games.”

Denny admitted that Sony has in the past announced games too early in their development cycle and pointed to that as a contributing reason to why announcements regarding the game were delayed.

“In the past, I think it’s fair to say sometimes we announced games too early,” Denny said.

“And this is such a great project for Sucker Punch. It’s a game they’ve always really wanted to make themselves,” he added. “And I think it’s the right time to announce that, and they’ve been working on that game for a long time now. There is great [playable version of the game] already. So we’re just excited to let everybody know about it.”

While the game was announced, finally, it did not come with any details nor did it come with any release date.

“Games are a highly experimental medium,” Xbox executive Shannon Loftis said.

“And it’s a line that we have to walk between talking to gamers about the games we would like to make and knowing that we are going to be able to deliver them. For every game announcement that we do, we have to decide when is the right time to talk to people about this, how much code do we have to have in place, how much risks do we have to have mitigated. It gets very mundane around technical risks; and do we have a core mechanic that we like.”

 

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Soedesco Acquires Superlumen

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Game publisher Soedesco has officially acquired 100% of the share in Spanish studio Superlumen for a pricetag that has not been disclosed.

Sperlumen, which was founded back i 2015, specializes in virtual reality development, and is the team behind the point-and-click game Desolatium, which is set to make it’s official arrival later this year.

“We strongly believe the acquisition of Superlumen to be a great long-term strategic decision,” Soedesco Ibericá general manager Barnando Hernandez said in an official statement. “The studio has a talented and passionate development team, a strong brand identity and a lot of creative potential which we intend to leave uncompromised as we move forward. We’re looking forward to bringing new IPs and games to our audience in the coming years.”

“After 6 years of developing virtual experiences for prominent Spanish brands, we have decided to focus more on developing our own IP” Superlumen CEO Juan Cassinello commented. “We are eager to work and learn alongside our new colleagues and create the best possible video games for our audience.”

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Microsoft Accuses Sony of Paying Game Devs to Stay Off Game Pass

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Microsoft claims that Sony has been paying video game developers to keep their games off the Xbox Game Pass subscription service offering, according to VGC.

As part of a document sent to Brazil’s Administrative Council for Economic Defense (CADE) to justify its proposed acquisition of Activision Blizzard, the company claimed that Sony actively attempts to “inhibit growth” of Game Pass by trying to prevent content from landing on Game Pass.

“Microsoft’s ability to continue expanding Game Pass has been obstructed by Sony’s desire to inhibit such growth,” the company said in the documents. “Sony pays for ‘blocking rights’ to prevent developers from adding content to Game Pass and other competing subscription services.”

Additionally, Microsoft called Sony’s concern regarding the potential that Call of Duty could become an exclusive Xbox title “incoherent”, pointing to Sony’s own exclusivity strategies related to Playstation.

“It only reveals, once again, a fear about an innovative business model that offers high-quality content at low costs to gamers, threatening a leadership that has been forged from a device-centric and exclusivity-focused strategy over the years,” Microsoft said.

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Sales Drop 15% in Square Enix Q1 Report

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Square Enix, the team behind the classic franchise Final Fantasy, has officially released their financial earnings for the three months ended June 30th, 2022, and numbers demonstrate a drop in sales.

Square Enix’s Digital Entertainment division is comprised of HD Game, MMO, and Mobile/PC browser sub segments as well.

In summary:

  • Net sales: $553 million, down 15.5% year-on-year
  • Profit: $136 million, up 45% year-on-year
  • Digital Entertainment net sales: $397 million, down 23% year-on-year
  • Amusement segment net sales: $89 million, up 27% year-over-year
  • The HD Games subsection generated $89 million, a decrease of 52.2% from the same period last year
  • Mobile/PC Browser games saw a 17% drop year-over-year, clocking $202 million
  • MMOs clocked $104 million, a 20.7% growth year-over-year

Square Enix attributed the decline of HD Games to the lack of game releases for the quarter, while also adding that its MMO Final Fantasy XIV continued to see an increase in its monthly subscribers.

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