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New Gears Of War 4 Content



Some new Gears of War 4 content is on it’s way later this month.

According to their ‘What’s up’ edition of their official blog, it outlines a number of changes for an update including 11 new achievements, a restrictive change to the Hammerburst, the implementation of Competitive playlist 2.6, among other things.

According to the post:

Last week, we announced that the Hammerburst would be removed as a loadout weapon beginning with this Update. This change is being made to preserve its impactful role as a potent long-range rifle but removing the issue with its over-effectiveness when used by a team of players.

The Hammerburst will now be available as a secondary weapon pickup in Core, much like the Markza, Boltok, Overkill and Retro. Here’s the full list of the maps that will now include Hammerburst pickups along with any weapons they rotate with per round (ordered from first to second).

Avalanche – Boltok / Hammerburst
Blood Drive – 
Boltok / Hammerburst
Clocktower – 
Hammerburst replaces Smoke Grenade spawn up top
Diner – 
Shock Grenade / Hammerburst
Dry Dock – Hammerburst / Boltok
Glory – Shock Grenade / Hammerburst
Gridlock – Hammerburst / Boltok
Harbor – Hammerburst / Boltok
Hotel – Boltok / Hammerburst
Impact Dark – Boltok / Hammerburst
Lift – Hammerburst / Overkill
Mercy – Boltok / Hammerburst
Old Town – Hammerburst / Boltok
Relic – Markza / Hammerburst


Our March Update brings 11 brand new achievements to Gears of War 4! For this set, we’ve provided a mix of challenges for Versus players, educational achievements for Horde Players to get better with Classes, and a new style of achievement with School Of ’08 as a potential new direction for Horde achievements.

As part of our objective to provide forward-looking achievements, all achievements below are not retroactive.


  •          Slaying It (100G) – Get 5,000 kills in Versus Multiplayer from March 2018 onwards (Public Only)
  •          I’m on Fire! (50G) – Earned 5 kills in Versus Multiplayer with more kills than deaths (Public Only)
  •          Getting Competitive (50G) – In Versus, win 25 matches in Competitive playlists (Public Only)


  •          School Of ’08 (25G) – In Private Horde, complete 50 consecutive waves of Horde on Hardcore or higher without the team building any fortifications
  •          Quick And Dirty (50G) – Complete 25 consecutive waves of Horde Lite or Frenzy
  •          In and Out (50G) – Complete 25 consecutive waves of Horde Lite or Frenzy on Insane
  •          Know Your Role: Scout (35G) – As a Scout, pickup 10,000 power during active combat in one Horde match
  •          Know Your Role: Engineer (35G) – As an Engineer, build 10 fortifications you have an active Card for in one Horde match
  •          Know Your Role: Heavy (35G) – As a Heavy, add 50 ammo for launchers or Heavy Weapons in a Weapons Locker in one Horde match
  •          Know Your Role: Sniper (35G) – As a Sniper, headshot 30 Scions, Pouncers, DR-1s or Snipers in one Horde match
  •          Know Your Role: Soldier (35G) – As a Soldier, kill 40 enemies from cover and have 100 Lancer kills in one Horde match


X1Esports Acquires Tyrus LLC




X1 Esports and Entertainment Ltd., which is a video games and creator economy portfolio company,  has officially announced the acquisition of influencer management firm Tyrus LLC (aka Tyrus).

“The Tyrus Transaction offers tremendous opportunity for X1 to partake in the growing global creator economy which is an industry of over 50 million individual content creators1 where Tyrus is extremely well-positioned,” said Mark Elfenbein, CEO of X1, in an official statement. “The video game category has been a top category of the creator economy and has largely benefited the growth of the video game industry recently.”

Tyrus’ Manager, Amanda Solomon, will also join the X1 Advisory board as part of the move.

“Becoming part of the X1 family will allow Tyrus to extend its reach and engage with new and exciting talent in the gaming and esports community,” said Amanda Solomon, CEO of Tyrus. “The talent and diversity of our influencer roster is something we take great pride in. I look forward to growing our presence in this space and providing unique access for global brands to a highly influential GenZ audience”.

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DoubleVerify Reports Second Quarter Financial Results




DoubleVerify, which is a leading software platform for digital media measurement has officially released their 2022 second quarter financial results.

According to an official press release: “We delivered an outstanding second quarter and surpassed our expectations for growth and profitability fueled by record Activation revenue and continued momentum on Social and CTV platforms,” said Mark Zagorski, CEO of DoubleVerify. “As advertisers seek stability and clarity in an increasingly unstable and opaque marketing environment, they continue to choose DV’s industry-leading quality and performance solutions to protect their brands and reduce media waste, ultimately driving better outcomes and ROI. Based on our strong results in the first half of 2022, we are raising our guidance for full year revenue and adjusted EBITDA. We remain confident that our growing global scale, market leading innovation, and legacy of trust will further deepen our client relationships and fuel steady growth that will outperform our competitors and the broader digital ad industry in 2022 and beyond.”

Here are the numbers:

Second Quarter 2022 Financial Highlights:
(All comparisons are to the second quarter of 2021)

  • Total revenue of $109.8 million, an increase of 43%.
  • Activation revenue of $60.5 million, an increase of 60%.
  • Measurement revenue of $38.9 million, an increase of 23%.
    • Media Transactions Measured (“MTM”) for CTV and Social increased by 56% and 26% respectively.
    • International measurement revenue increased by 18%, with EMEA revenue growth of 14% and APAC revenue growth of 25%.
  • Supply-Side revenue of $10.4 million, an increase of 49%.
  • Net income of $10.3 million and adjusted EBITDA of $34.0 million, which increased by 60% and represented a 31% adjusted EBITDA margin.

Second Quarter and Recent Business Highlights:

  • Grew Total Advertiser revenue by 43% year-over-year in the second quarter primarily due to a 24% increase in Media Transactions Measured (“MTM”) and a 10% increase in Measured Transaction Fee (“MTF”), and continued to achieve a Gross Revenue Retention rate of over 95% in the second quarter.
  • Grew premium-priced Authentic Brand Suitability (ABS) revenues by 52% year-over-year in the second quarter driven by existing client upsells and geographic expansion as well as by a 20% year-over-year increase in the number of advertisers activating the solution in the second quarter of 2022.
  • Drove global market share growth through product upsells, international expansion and new enterprise logo wins including British Airways, Taco Bell, Universal Parks, Roshfrans, Meta, Asda, Califia Farms, Infiniti and Smile Direct.
  • Continued to expand our coverage in the digital gaming sector and began working with Twitch Ads on a solution to identify contextually brand-safe and suitable livestreamed content for advertisers on Twitch. The solution is currently in closed beta. Twitch is an interactive livestreaming service and global community.
  • Launched an exclusive partnership with Reddit to enable full-suite media verification and maximize advertiser performance across its dynamic, user generated content environment.
  • Launched an exclusive partnership with Scope3 to provide advertiser and agency customers with a comprehensive campaign-based carbon footprint metric via DV’s flagship service and analytics platform, DV Pinnacle®.
  • Launched a platform-wide agreement with the LinkedIn Audience Network to provide brand safety and fraud prevention for all LinkedIn native ads across desktop, mobile web and in-app. The integration uses DV’s technology and data to not only ensure that all campaigns activated through the LinkedIn Audience Network are brand safe, but also fraud-free.

“We delivered strong revenue growth in the first half of 2022 due to the resilience of our business model and the essential nature of our products,” said Nicola Allais, CFO of DoubleVerify. “Our revenue outperformance translated into stronger than expected adjusted EBITDA margins, which also benefited from the faster integration of recent acquisitions and our overall financial discipline, ensuring that our operating expense growth was commensurate with our expected revenue growth. At the midpoints of our raised full-year guidance range, we now expect 35% revenue growth and 31% adjusted EBITDA margins. We continue to monitor the impact of the macroeconomic and geopolitical environment on our clients’ ad budgets, and to engage them in regular dialogue as we successfully execute our plan for the rest of the year.”

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Ireland, Colombia Xbox Insiders Can Preview New Game Pass Offer




Xbox Insiders based in Colombia and Ireland can preview a new game pass offer right now, according to an official announcement from Xbox. In order to participate in the preview, you need to purchase the “Xbox Game Pass – Insider Preview” Game Pass plan in the Microsoft Store.

Things to know about this preview:

  • The people you share your membership with do not have to be Insiders but must reside in the same country as you. Enrollment is limited and will remain open while the offer is available.
  • Joining the Game Pass – Insider Preview will convert the time remaining on your membership to time in the new plan, based upon the monetary value of the old membership. For example, a full month of Ultimate will be converted to 18 days of membership for this plan. This way you won’t lose any of the remaining value on your existing subscription upon conversion. Conversion is final, and users must wait for their new membership to expire before returning to a previous membership.
  • Conversion is not available for invited group members. Before joining a group, a group member can cancel their existing subscription or wait for it to expire. If they do not have a Microsoft account, invited friends and family will have to create a new Microsoft account and sign in with it to participate.
  • Members with Xbox All Access won’t be able to participate in this preview.
  • In Colombia, parts of the copy for the preview have not been localized and might be displayed in English.

Known issues:

  • Invited members with an existing subscription may encounter an error when accepting an invite. We’re working on enabling these members to cancel immediately to accept the invitation.
  • Attempts to upgrade twice within 24 hours will be blocked. For example, upgrading from Xbox Live Gold to Xbox Game Pass Ultimate will work, but attempts to then upgrade from Ultimate to Xbox Game Pass – Insider Preview will be blocked for 24 hours. There is currently a generic error code shown when this is attempted.
  • Microsoft account family members will not receive an email when automatically added to a group. Primary account holders can share benefits with Microsoft account family members automatically. We’re working on sending a confirmation email, and family members do not need to explicitly accept an invite to get access.
  • A Primary account holder may see a “Something went wrong” error when trying to share directly to two or more Microsoft account family members at once after purchase. Please wait a short time and try again. Alternatively, try sharing via email or link.
  • Error while trying to purchase Xbox Game Pass – Insider Preview plan. If you’re blocked from purchase with this error code: PEX-CatalogAvailabilityDataNotFound, please report a problem following the steps outlined in the Insider subreddit here. You may be able to work around this by restarting the Microsoft Store and trying to purchase again.
  • Subscription sharing “Get help” link on links to the home page instead of a specific support article with sharing help.
  • Invitation and group management related emails are currently only in English.  We are working on additional languages for these emails.
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