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Battlefield 1’s Summer Update Has Arrived

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The Battlefield 1 Summer Update has officially arrived and the game now has Xbox One X support, 4K resolutions, and HDR colors.

Also included,

Match experience

  • Improved loading times going into the soldier customization screen and reduced occurrence of disconnects when trying to join a server.
  • Fixed an issue with map vote results not being respected, if an RSP map rotation changed whilst in progress.
  • Fixed issue with squad boost sometimes counting down during pre-round phase.
  • Reinforced the result of the map vote when the game server is migrating to a different host due to maintenance.
  • Fixed an issue where players in a queue were blocked from joining a match, behind a player that was waiting for a space to open on a specific team (as a result of join on party or friend).

Maps and modes

  • Rebalanced Shock Operations on Lupkow Pass, Zeebrugge, and Prise de Tahure.

-Lupkow Pass

  • The goal is to make the first sector a little easier and to reduce the impact of the Behemoth.
  • The first sector boundary has been adjusted to:
  • Prevent Defenders from using the rocks on the edges of the boundary to snipe Attackers.
  • Prevent Defenders from using the slope at the edge of the boundary to harass Attackers.
  • Removed 1 Defender plane from Sectors 2 and 3 to prevent air superiority for Defenders during tough Attacker sectors.
  • Removed the single Defender cavalry unit from Sector 1 to prevent cavalry runs out of bounds to harass Attackers.
  • Removed the Airship L30 Behemoth from Sectors 2, 3 and 4. The Behemoth remains for the first sector, but between defender planes, AA guns, Burton LMRs and AA rocket guns, this Behemoth shouldn’t be so consistently dominant.
  • Elite kits have been offered as a comeback assist in Sectors 2, 3, and 4, repurposing some of the existing kits to be used as comeback kits for Attackers.

-Zeebrugge

  • The goal here is to help the Attackers during the first sector as much as possible.
  • Sector 1 has had its bounds adjusted to prevent Defender access to the lighthouse; the Attacker HQ now includes the lighthouse and part of the mole.
  • The Attacker Elite Infiltrator kit has been moved into the lighthouse base. A Flame Trooper has been added there as well, to allow for Attackers to more aggressively push and hold flags in the first sector.
  • The A flag capture area has been slightly adjusted to make swimming captures a little more viable.
  • Defender planes now respawn a bit slower than the Attacker planes.
  • Defenders now only get their second plane when the Attackers reach sector 3, as opposed to sector 2.
  • Defenders can no longer use boats in Sector 4 to harass Attackers.

-Prise de Tahure

  • It was found that Attackers on the final sector could steal Defender kits and Defenders could steal Attacker “comeback” kits, so that has also been addressed.

Weapons, gadgets and vehicles

  • M1903 Experimental now has an alternative fire mode.
  • Fixed an issue where vehicle laid Anti-Tank Mines would have difficulty detecting vehicles.
  • Adjusted the reload time of the C96 pistol when loading single bullets to better match its animation.

Gameplay

  • Fixed instances where players could grief teammates using shell type weaponry such as mortars and AA guns.
  • Friendly flares will now display their spotting radius to teammates, allowing for better coordination between recon players.
  • Fixed issue where damage that resulted in score < 0.5 wasn’t messaged to players. Score < 0.5 from damage is now rounded up, granting at least 1 point of score.

UI/UX

  • Added gameplay options for adjusting color and visibility of the lens sight reticle.
  • Added gameplay options to show compass bearing numbers on the mini-map and the big map.
  • Added video options for adjusting the screen safe are width and height on PC (Xbox One and PlayStation 4 already have those).
  • Moved the objective world icon names from below the world icons to above those to reduce UI clutter and obstruction of the player view over soldiers near the objectives.
  • Added gameplay options for adjusting the visibility of the 3D objective and soldier names separate from the icons.
  • The world icon customization gameplay options now work in spectator mode too.
  • Added gameplay options for adjusting the crosshair size and the hit indicator size.
  • Added gameplay options for adjusting the visibility of the receiving damage HUD panel.
  • Added gameplay options for adjusting the size and visibility of some HUD elements: scoring messages, kill log messages, chat log, game mode info panel, squad list panel, vehicle seat layout, vehicle passenger list panel, player info panel, misc HUD elements
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Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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