Connect with us

News

Mutant Football League Making Return

Published

on

Looking for a blast from the past? Get ready, because Mutant League Football is making a return to consoles in 2018.

The 1993 Sega Genesis classic Mutant League Football has always had a special place in long-time gamers’ hearts and will launch January 19th on PlayStation 4 and Xbox One.

PCs brought back the 90’s classic back in October, but consoles are ready to bring it back this month.

Sometime in February or March, Chicago-based indie studio Digital Dreams, who created the game, will publish a free update to Mutant Football League adding a multi-season dynasty mode to the game.

“From the community’s reaction, they’re ecstatic with it so far,” Michael Mendheim said. While the PC launch scored an overall positive but middling response from critics, fan reviews on Steam are very positive.

“I feel really good about our game,” Mendheim said, “and I feel like we fulfilled our promises. We fulfilled every Kickstarter promise — well, with the exception that we have to add demons and werewolves; We’re building our models now and should have them in game soon.” Those will also be a free update.

“After the Kickstarter disaster (in 2013) we listened to the community,” Mendheim said. “They said we want a console game, and want it to be next-gen console game, and they said ‘Go build that, because we don’t want it to be a crappy mobile game.’ The most venomous critics yelled at me and almost castrated me.”

Looking for more nostalgia? Mutant League Football is bringing Tim Kitzrow in as play-by-play commentator.

You’ll remember Kitzrow as the voice of the “Boom-sha-kalaka” voice of NBA Jam.

“I think his voice and his humor have added so much to the product,” Mendheim said. “I think Tim was the olive in the martini. I was debating back and forth, ‘Can I do this, can it work?’ but it worked beautifully and I’m super happy about it.”

In case you’re wondering what the new mode will entail, Mendheim spoke at length about it.

“Dynasty mode wasn’t something we would have tackled before our ship [date],” Mendheim said. “Four weeks before that, the feedback was pretty resounding that people wanted more depth. We have really good engineers [Digital Dreams’ coding partners are in Ukraine] but only seven core people built this game. We’re hoping we can get it out in February, or March, and everyone will get it as a free upgrade. People will have a more robust Mutant Football League experience.”

“Our goal for Mutant Football League was to put out the best game we could with a reasonable amount of features that would allow us to ship the product,” Mendheim said. “We kept the scope in check, to avoid the pitfall of so many indie developers, to add a feature here and there, and they don’t end up shipping.

“But am I sick of the project? Hell no, I love this game,” Mendheim said. “I’m in love with sports played by mutants. I hope to make more of these games, and improve on the game we have.”

Comments

Money

Soedesco Acquires Superlumen

Published

on

Soedesco

Game publisher Soedesco has officially acquired 100% of the share in Spanish studio Superlumen for a pricetag that has not been disclosed.

Sperlumen, which was founded back i 2015, specializes in virtual reality development, and is the team behind the point-and-click game Desolatium, which is set to make it’s official arrival later this year.

“We strongly believe the acquisition of Superlumen to be a great long-term strategic decision,” Soedesco Ibericá general manager Barnando Hernandez said in an official statement. “The studio has a talented and passionate development team, a strong brand identity and a lot of creative potential which we intend to leave uncompromised as we move forward. We’re looking forward to bringing new IPs and games to our audience in the coming years.”

“After 6 years of developing virtual experiences for prominent Spanish brands, we have decided to focus more on developing our own IP” Superlumen CEO Juan Cassinello commented. “We are eager to work and learn alongside our new colleagues and create the best possible video games for our audience.”

Continue Reading

Business

Microsoft Accuses Sony of Paying Game Devs to Stay Off Game Pass

Published

on

microsoft

Microsoft claims that Sony has been paying video game developers to keep their games off the Xbox Game Pass subscription service offering, according to VGC.

As part of a document sent to Brazil’s Administrative Council for Economic Defense (CADE) to justify its proposed acquisition of Activision Blizzard, the company claimed that Sony actively attempts to “inhibit growth” of Game Pass by trying to prevent content from landing on Game Pass.

“Microsoft’s ability to continue expanding Game Pass has been obstructed by Sony’s desire to inhibit such growth,” the company said in the documents. “Sony pays for ‘blocking rights’ to prevent developers from adding content to Game Pass and other competing subscription services.”

Additionally, Microsoft called Sony’s concern regarding the potential that Call of Duty could become an exclusive Xbox title “incoherent”, pointing to Sony’s own exclusivity strategies related to Playstation.

“It only reveals, once again, a fear about an innovative business model that offers high-quality content at low costs to gamers, threatening a leadership that has been forged from a device-centric and exclusivity-focused strategy over the years,” Microsoft said.

Continue Reading

Money

Sales Drop 15% in Square Enix Q1 Report

Published

on

Square Enix

Square Enix, the team behind the classic franchise Final Fantasy, has officially released their financial earnings for the three months ended June 30th, 2022, and numbers demonstrate a drop in sales.

Square Enix’s Digital Entertainment division is comprised of HD Game, MMO, and Mobile/PC browser sub segments as well.

In summary:

  • Net sales: $553 million, down 15.5% year-on-year
  • Profit: $136 million, up 45% year-on-year
  • Digital Entertainment net sales: $397 million, down 23% year-on-year
  • Amusement segment net sales: $89 million, up 27% year-over-year
  • The HD Games subsection generated $89 million, a decrease of 52.2% from the same period last year
  • Mobile/PC Browser games saw a 17% drop year-over-year, clocking $202 million
  • MMOs clocked $104 million, a 20.7% growth year-over-year

Square Enix attributed the decline of HD Games to the lack of game releases for the quarter, while also adding that its MMO Final Fantasy XIV continued to see an increase in its monthly subscribers.

Continue Reading

Trending