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Mount & Blade 2: Bannerlord Shows Off Captain Mode

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Mount & Blade 2: Bannerlord’s Captain Mode is plenty promising with it’s large-scale, five-a-side brawls.

So, TaleWorlds gave fans a 2nd look into the mode that allows there to be plenty of bloody chaos but also forces you to use a tactical approach, such as capturing and maintaining areas to win the battle.

 

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Business

Sony Acquiring Audeze

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Sony Interactive Entertainment (SIE) is set to officially acquire headphones manufacturer and audio technology company Audeze, officially entering a deal to purchase the company, according to GamesIndustry.biz.

SIE is aiming to expand the audio technology of Playstation games and with this deal, not only will Audeze help them in that mission but Audeze will continue to operate as a separate entity and develop its audio products, per a number of video game journalists covering the story.

“Audeze is a premier brand for headphones, and this acquisition highlights Sony Interactive’s focus on innovation and providing the best audio experience to PlayStation players,” SIE senior vice president of platform experience Hideaki Nishino said.

Stay tuned for more updates regarding this story.

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Market

God of War Ragnarok Surpasses 5 Million Units Sold

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Sony Santa Monica’s newest release ‘God of War: Ragnarok’ has become the fastest selling first-party Playstation launch title, surpassing 5 million units sold since it’s release earlier this November.

Playstation officially celebrated the milestone on their official Twitter account.

Congratulations to @SonySantaMonica for making God of War Ragnarök the fastest-selling first party launch game in PlayStation history!”

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Console

Sony Planning to Expand Incubator for Chinese Games

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Sony is reportedly planning to expand it’s program, the PlayStation China Hero Project, that is aimed to help fuel games developed in the country of China, according to Reuters.

The PlayStation China Hero Project will invest over 1 million yen, or $140,000, into individual projects made within China.

Sony director of China game production Bao Bo said that the incubator will benefit teams of varying sizes, from smaller, independent studios to those with “a dozen engineers or more.”

“The scale of the third season will far exceed the previous two,” Bao said.

“We want gamers around the world to better understand the creativity that comes from China. I have always had a dream which is for console gaming to become a regular part of daily entertainment for Chinese people,” Tatsuo Eguchi, president of SIE Shanghai said.

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