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Bethesda Heading Toward Potential Standoff with Sony

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It appears that The Elder Scrolls: Legends card game could pit Bethesda in a standoff with Sony over cross-play across consoles, as Sony has been stubbornly resistant to the idea of cross-play across multiple platforms and consoles, despite willingness from other brands, such as Microsoft.

“It’s way more pertinent to Legends,” Pete Hines, Bethesda’s senior vice president of marketing and communication said, according to EuroGamer’s Robert Purchese.

“Fallout 76, sure: it would be nice if I could play on my Xbox and my kid is playing on his PC and we can play together, but if we can’t, OK. There’s lots of games – I play Overwatch on Xbox and he plays on PC separately and has a whole separate account. It’s not critical.

“But for Legends it’s absolutely critical,” he said, “both cross-play, which is how Legends works right now on every device – you’re playing against somebody who could be on any device – and, more importantly, cross-platform progression, which means no matter what you do on any platform, you load up the game and so long as you’re logged in, here is all your progression, here is everything you had, everything you were doing.

“If you were in the middle of a match on PC and I flipped that [he gestures at my laptop] closed while you’re in the middle of a match and you load it up on your phone, you would be right back in the match where you were. That is a must for us on any platform. If we have to start segmenting our audience to say ‘folks on this platform can only play folks on that platform’, or ‘any progress you make on that platform can’t be there’, then man, that’s a bad situation.”

Fortnite has been putting pressure on Sony as well, and has been vocal with their support of cross-play, and with the popularity of Fortnite, Sony has still be steadfast in their current ways, which raises the question, what can Elder Scrolls do to sway Sony?

. “We continue to make our case for ‘this is how it needs to work’ and ‘this is how it needs to function’. But we are moving ahead with the assumption that any platform we release it on must support cross-progression and cross-play.

“I am aware of the conflict that arises given that statement but we are continuing to work on it.”

He said Bethesda is “always” talking to Sony about the issue. “But in fairness not just with Sony – with everybody. We need everybody to be on board and understand – Nintendo, Microsoft – this is how we’re proceeding. I don’t want anybody to think I’m trying to single Sony out because I’m not,” he said. “These conversations we have, we have with everybody, including Apple and Google.”

And if Sony stays their course, what would Bethesda do then?

“This is a really good question,” Hines continued. “I imagine the answer is fairly dire but I don’t want to jump to conclusions yet because there’s a lot of space between ‘yes’ and ‘no’. What if they so ‘no’ to this but ‘yes’ to this?” It could present an unforeseen and workable solution.

“It remains to be seen,” he said. “Whatever they say, we will continue to have a conversation with any platform directly. I don’t want to play this out in the court of public opinion. We respect Sony, we respect Microsoft, we respect Nintendo. If I or my company has an issue, we will bring it up with them directly; we know who to call, we know who to email – we’ll talk to them and see if we can figure it out.”

 

 

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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