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Warframe Devstream Teases UI Redesign, Melee Changes, More

A lot of changes are coming in an upcoming update for Warframe, as Digital Extremes outlined the UI redesign and a number of changes as well.

Here is a breakdown of the Melee Changes that are on the way:

Warframe – Melee Changes

· Channelling: Let’s be real, Channelling gameplay and mods may not be a priority in your Arsenal, especially for a feature that takes up an entire button by itself. So we’re moving some of the mechanics of Channelling to the block button completely – normal blocking will now perform like channeled blocking currently does!

· Heavy Attacks: Heavy attacks will now use the old Channelling button and will be powered by your combo counter. Part of this change includes improvements to charge attacks (goodbye false swings), ground slams (making them able to be directional), and more.

· Combos: We are playing with the idea of the combo metre affecting mostly the new Heavy Attacks. As a result, all base damage values will be increased significantly. Additionally, we are planning to change the way you build up combos, so that you get better combos faster (instead of the current exponential system).

· Stances: Not all stances are built the same! We want to unify stance combos so that the amount of attacks and how to perform them are somewhat similar, so there is less of a giant learning curve when trying out a new Stance.

· Range: First and foremost, we will be removing the ability to melee attack through walls. Range Melee Mods will be reduced overall and will possibly become more specialized, while the base range of melee weapons will be increased.

Here is the video that the devs posted discussing everything coming in the next update

 

Anthony DiMoro

Covering Content Creators, Twitch, YouTube, Streamers & the digital culture. Anthony has written for publications such as Forbes and the Huffington Post, among others, during his career.

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