Connect with us

News

Rainbow Six Siege Operation Para Bellum Mid-Season Patch

Published

on

Rainbow Six Siege’s Operation Para Bellum mid-season patch is due out soon so Ubisoft has laid out some of the details pertaining to the patch.

In a recent designer note’s blog post, Rainbow Six Siege developers announced that the upcoming update will bring balance changes to eight of the game’s operators: Finka, IQ, Blackbeard, Glaz, Twitch, Jackal, Frost, and Dokkaebi.

Here is the breakdown:

FINKA

  • Reduce ability duration from 20 seconds to 10 seconds
  • Stun grenades will be replaced with Frag grenades
  • Reduce Smoke’s Gas Canister damage modifier
  • Aim down sights modifier from Adrenaline Rush reduced from -50% to -25%

We are trying to achieve two things. We want her to be more popular, but also make her weaker. This is somewhat counter intuitive, and thus presents us with a unique opportunity to make some tweaks and adjustments.

We suspect that a big part of her power comes from the HP boost, which may have a silent impact (silent in terms of player perspective). With the HP boost lasting for 20 seconds it was very efficient. By reducing the timer, we are trying to increase the timing challenge for players by reducing the duration of the ability’s effects.

We are giving her Frag grenades to make her a bit more appealing of a choice in terms of her utility, while not making her significantly stronger.

Finka is not currently used very often in Pro League, and one of the main reasons is that Smoke’s Gas Canisters do twice as much damage when you are under the effects of Adrenaline Boost. We are reducing the damage modifier so that the counter will still work, but is less efficient.

IQ

  • Frag Grenades replaced with Claymore
  • Electronics detection reduced from 20m to 15m

IQ is currently too good in terms of her fragging power + utility. As a 3 Speed Operator with a very strong rifle, she is very effective when it comes to killing enemies. For example, we have observed that she is sometimes in Pro League even when Valkyrie and Echo are banned, which leads us to believe that she is too good of a choice in too many situations.

In the past, we gave her a Frag Grenade in a time when her gadget was less useful. The increase in detectable gadgets has buffed IQ each time, so we need to balance her a bit.

We will have more drastic changes for IQ in the distant future, but wanted to make these changes in the short term to make room for other Operator choices, and increased variety, in Pro League.

BLACKBEARD

  • Increase MK17 damage from 42 to 49
  • Reduce SR-25 damage from 72 to 61
  • Reduce the hit points on the Rifle Shield from 60 to 50
  • 30% reduction in movement speed penalty when the Rifle Shield is equipped (He will move faster)

Blackbeard is in a good place in terms of power, so we do not want to make him stronger. We want to make him a bit more appealing and comfortable though, so these changes are aimed towards that. We also have seen that the SR-25 is favored, and want to make the choice between the SR-25 and MK17 a bit more difficult.

GLAZ

  • Reduce OTS-03 damage from 85 to 71

Glaz is strong in every situation, and is too strong in Pro League (indicated by contest rate (contest = Picks + Ban)). We wanted to reduce his damage a bit to make him more situational.

TWITCH

  • Reduce FAMAS damage from 40 to 37

Twitch currently has a ~60% pick rate in Ranked. Similar to Ash, it is higher than what we would like to see. We want to reduce how regularly she is picked to make room for other Operators, but we do not want to make her less powerful or fun to play. As such, we would rather do very minor changes to encourage players to try other Operators, and to work towards making other Operators as fun to play as Twitch and Ash.

JACKAL

  • Increase footsteps scanning distance from 5m to 8m

He currently has a fairly low pick rate, and is a little weak. We want to improve player comfort while playing Jackal, and reduce a bit of the risk involved with scanning enemy footsteps.

FROST

  • Increase SMG damage from 43 to 45
  • Increase Super 90 damage from 32 to 35

Frost is currently extremely weak. We need to increase he power, as well as “fun”. Her SMG is currently a bit too difficult to play with, so we want to reward those who have mastered it. We are also increasing her shotgun’s power a bit, but don’t worry, it won’t be the same as it was during Operation Black Ice.

She will probably need more extensive work done to make her as viable as some other Operators, but that is something that we will have to look at doing in the distant future.

DOKKAEBI

  • Claymore will be replaced with Stun Grenades

She will keep her Smoke Grenades, but having both Smoke Grenades and Claymores led to her having a bit too much utility, and she was able to adapt to different situations too easily. She has become extremely strong in Para Bellum as a result of Maestro, and the additional cameras that Defenders have access to.

BARBED WIRE

  • Slowing effect increased from 45% to 50%

We want to make Barbed Wire more viable in all aspects. Our objective is to give a bit more breathing room for site defense, and make Barbed Wire slightly more reliable. It will still require two hits to destroy them.

CURRENT STATUS

ALIBI

Alibi seems to a bit strong in Ranked play, but the first few weeks of Pro League have shown us that Alibi is underused. We will need more time and data to determine why and how we can go about making adjustments to compensate.

MAESTRO

We are really happy with how Maestro is performing in both Ranked and Professional play. He might even be a bit too strong in Pro League, but it is too early to say for sure. We will need more time and more data.

ASH, TWITCH, JAGER, BANDIT

All four Operators have very high pick rates, but are not broken in terms of power. Ash might be a bit too strong, but it isn’t anything too crazy.

Based on the learning from the past few months, we will take our time before making any drastic changes. We don’t want for variety to take priority over fun, so we need to focus on making other Operators as comfortable and fun to play as these four.

FROST AND KAPKAN

We have observed in the past few updates that Kapkan and Frost tend to move up and down on the Win Delta axis in tandem. This is understandable, as they are both trappers, but we are not sure what has caused such a drastic drop in their Win Delta. We are going to investigate further to try to figure it out.

CASTLE

We are looking to make more drastic changes to Castle, but do not have an ETA. We have an idea for what we would like to do, but it is currently in the back log, with no time frame for when work on it will begin.

To ensure that your questions from these changes are answered, our balancing team will be participating in an AMA on our subreddit starting at 2:00pm EDT, July 18th. Please head here to ask them your questions! We look forward to seeing you there.

Comments

Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

Published

on

twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

Continue Reading

Business

Microsoft Bringing Four Games to Rival Consoles

Published

on

microsoft

Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

Continue Reading

Business

Sega’s Revenue See Rise to $27 Billion

Published

on

Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

Continue Reading

Trending