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PUBG Update Adds Sanhok, New Weapon, UI Changes and More

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The latest PUBG update is bringing a whole lot to the table. Update #15, which goes like on Friday, is highlighted by the arrival of the long-anticipated third map, Sanhok.

Here are the notes:

PUBG Patch Notes

NEW MAP: SANHOK

Added a new map: Sanhok (pronounced “sah-nok”)

  • Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players.
  • Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.
  • Performance
    • Faraway players and vehicles aren’t rendered the same way on Sanhok, resulting in some server performance improvements.
  • Gameplay
    • Weather in Sanhok changes dynamically.
    • Players can throw apples while waiting to board the plane in the in-game lobby.
  • Redzone
    • The redzone is smaller and shorter-lasting on Sanhok.
    • The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
  • Bluezone
    • Bluezone on Sanhok has shorter waiting times and longer travel times.
    • The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size).
  • Spawn Balance
    • The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
      • ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing.
      • 8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages.

Performance

We’ve optimized the way servers handle many nearby objects to improve performance. This includes optimizations for:

  • Characters models
  • Vehicles
  • Weapons

World

Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards, and the default parachute skin on Erangel and Miramar

  • The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin

Items

Added the QBZ95, a Sanhok-exclusive weapon

  • The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds.
  • The QBZ replaces the SCAR-L in Sanhok’s item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ95 spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok.

Gameplay

  • Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly.
    • This means that for example, when aiming down the sight, you won’t gain the full accuracy improvements from ADS until your sights are aligned.
  • The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
    • Spectators can also watch the winning player or team celebrate.

UI / UX

With three maps now in the game, you’ll choose between two “playlists” instead of two maps.

  • The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two.
  • The Mini Royale playlist contains only Sanhok for now.
  • Select both playlists to be randomly dropped into one of the three maps currently in the game.
  • Many game UI elements have been updated
    • The friend list UI has been updated
    • Leaderboard and Replay UI has been improved
    • Pop ups in the lobby and game sessions have been visually enhanced.
    • Pop up window showing matchmaking status has been improved
    • In-game UI elements such as inventory, map, results window have been improved
  • Improved the in-game minimap
    • The mini map now dynamically zooms in or out depending on the character’s movement speed, enhancing your ability to see what’s around you.
      • The ‘Minimap Dynamic Zoom’ option can be turned on/off in the options menu.
    • The minimap can now be expanded
      • Minimap expansion can be toggled on/off using the ‘N’ key
    • To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue
    • The Blue Zone indicator bar located above the minimap has been improved
    • Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired.
      • Sensitivity levels now apply properly for scopes with a variable zoom.
    • A new option to adjust crosshair color using RGBA values has been added under the options menu
    • The loading screen has been modified to display game-related tips

    Sounds

    • Plane engine sound volume when beginning the match has been decreased
    • The volume of sounds made by bodies of water (oceans, rivers) has been decreased
    • Care package plane’s volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane’s maximum sound can be heard has been decreased
    • The sound effect made when throwables impact water has been improved
    • All weapon sounds have been remastered for better quality
      • Excessive boost effect in low frequency range has been adjusted.

    Crates

    Aviator crate is now included in weekly random crates, its drop rate has been updated.

    • Aviator: 20%
    • Eguinox: 15%
    • Triumph: 10%
    • Raider: 15%
    • Fever: 2.5%
    • Militia: 15%
    • Biker: 10%
    • Desperado: 2.5%
    • Survivor: 5%
    • Wander: 5%

    Effects

    • We’ve improved visual effects when bullets strike ground or water
    • The splash effect shown when throwables impact water has been made more realistic.

    Bug Fixes

    • Fixed an issue where characters got stuck in certain areas of Erangel and Miramar
    • Removed a few objects from Erangel and Miramar which obstructed movement
    • Fixed an issue where certain plants in Miramar were floating above the ground
    • Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation
    • Fixed an issue preventing the Mirado from taking damage from grenades.
    • Fixed an issue where players inside vehicles didn’t take damage from unarmed melee attacks
    • Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration.
    • Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle.
    • Fixed an issue where parts of the sidecar’s wheel were missing when the tire was destroyed.
    • Improved the vaulting interaction between some objects and windows.
    • Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions).
    • Fixed an issue where dropping a weapon immediately after firing abruptly stopped the sound effect.

Here is a new video that the developers posted welcoming gamers to Sanhok.

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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microsoft

Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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