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PUBG Update Adds Sanhok, New Weapon, UI Changes and More

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The latest PUBG update is bringing a whole lot to the table. Update #15, which goes like on Friday, is highlighted by the arrival of the long-anticipated third map, Sanhok.

Here are the notes:

PUBG Patch Notes

NEW MAP: SANHOK

Added a new map: Sanhok (pronounced “sah-nok”)

  • Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players.
  • Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.
  • Performance
    • Faraway players and vehicles aren’t rendered the same way on Sanhok, resulting in some server performance improvements.
  • Gameplay
    • Weather in Sanhok changes dynamically.
    • Players can throw apples while waiting to board the plane in the in-game lobby.
  • Redzone
    • The redzone is smaller and shorter-lasting on Sanhok.
    • The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
  • Bluezone
    • Bluezone on Sanhok has shorter waiting times and longer travel times.
    • The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size).
  • Spawn Balance
    • The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
      • ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing.
      • 8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages.

Performance

We’ve optimized the way servers handle many nearby objects to improve performance. This includes optimizations for:

  • Characters models
  • Vehicles
  • Weapons

World

Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards, and the default parachute skin on Erangel and Miramar

  • The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin

Items

Added the QBZ95, a Sanhok-exclusive weapon

  • The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds.
  • The QBZ replaces the SCAR-L in Sanhok’s item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ95 spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok.

Gameplay

  • Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly.
    • This means that for example, when aiming down the sight, you won’t gain the full accuracy improvements from ADS until your sights are aligned.
  • The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
    • Spectators can also watch the winning player or team celebrate.

UI / UX

With three maps now in the game, you’ll choose between two “playlists” instead of two maps.

  • The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two.
  • The Mini Royale playlist contains only Sanhok for now.
  • Select both playlists to be randomly dropped into one of the three maps currently in the game.
  • Many game UI elements have been updated
    • The friend list UI has been updated
    • Leaderboard and Replay UI has been improved
    • Pop ups in the lobby and game sessions have been visually enhanced.
    • Pop up window showing matchmaking status has been improved
    • In-game UI elements such as inventory, map, results window have been improved
  • Improved the in-game minimap
    • The mini map now dynamically zooms in or out depending on the character’s movement speed, enhancing your ability to see what’s around you.
      • The ‘Minimap Dynamic Zoom’ option can be turned on/off in the options menu.
    • The minimap can now be expanded
      • Minimap expansion can be toggled on/off using the ‘N’ key
    • To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue
    • The Blue Zone indicator bar located above the minimap has been improved
    • Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired.
      • Sensitivity levels now apply properly for scopes with a variable zoom.
    • A new option to adjust crosshair color using RGBA values has been added under the options menu
    • The loading screen has been modified to display game-related tips

    Sounds

    • Plane engine sound volume when beginning the match has been decreased
    • The volume of sounds made by bodies of water (oceans, rivers) has been decreased
    • Care package plane’s volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane’s maximum sound can be heard has been decreased
    • The sound effect made when throwables impact water has been improved
    • All weapon sounds have been remastered for better quality
      • Excessive boost effect in low frequency range has been adjusted.

    Crates

    Aviator crate is now included in weekly random crates, its drop rate has been updated.

    • Aviator: 20%
    • Eguinox: 15%
    • Triumph: 10%
    • Raider: 15%
    • Fever: 2.5%
    • Militia: 15%
    • Biker: 10%
    • Desperado: 2.5%
    • Survivor: 5%
    • Wander: 5%

    Effects

    • We’ve improved visual effects when bullets strike ground or water
    • The splash effect shown when throwables impact water has been made more realistic.

    Bug Fixes

    • Fixed an issue where characters got stuck in certain areas of Erangel and Miramar
    • Removed a few objects from Erangel and Miramar which obstructed movement
    • Fixed an issue where certain plants in Miramar were floating above the ground
    • Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation
    • Fixed an issue preventing the Mirado from taking damage from grenades.
    • Fixed an issue where players inside vehicles didn’t take damage from unarmed melee attacks
    • Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration.
    • Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle.
    • Fixed an issue where parts of the sidecar’s wheel were missing when the tire was destroyed.
    • Improved the vaulting interaction between some objects and windows.
    • Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions).
    • Fixed an issue where dropping a weapon immediately after firing abruptly stopped the sound effect.

Here is a new video that the developers posted welcoming gamers to Sanhok.

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Microsoft Unveils Xbox Developer Sustainability Toolkit

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Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.

The Xbox Developer Sustainability ToolKit includes resources that include:

  • Power Monitor tools
  • Certification reports
  • Power consumption dashboards
  • Best practices

Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.

Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.

You can check out the full report right here.

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Epic Games Store Hits $820 Million in Player Spending During 2022

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Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.

According to the data:

The numbers

  • Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
  • Epic cross-platform accounts: 732 million
  • Daily active users peak: 34.3 million
  • Monthly active users: 68 million (up 10%)
  • Total spending, incl. Epic’s games: $820 million (down 2%)
  • Spending on third-party games: $355 million (up 18%)
  • Free games claimed: 700 million
  • Number of new PC releases: 626
  • Total library of PC games: 1,548 (up 68%)

Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.

Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.

Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”

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California Judge Dismisses Gamers Lawsuit Filed Against Microsoft

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A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.

While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.

It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.

Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.

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