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Players Revolting In Response To Fortnite’s Save the World Changes

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A new update for Fortnite that was recently rolled out has ticked off a lot of gamers, and they are revolting in an effort to invoke a change from Epic.

The outrage is regarding an update to the ‘Save the World’ mode that re-rolled stats on “Dragon Weapons”, which are a rare set of guns that can be unlocked via turning in Firecracker Tickets, which are earned in the “Spring It On” event.

Naturally, the rage made it’s way to Reddit where gamers sounded off.

“Basically what happened is a lot of people spent money and countless hours trying to get the best rolls on their Dragon weapons, like Crit Chance” one gamer posted.

“With this new update, Epic rerolled basically all of everyone’s Dragon weapons to become trash and useless. And this was intentional by Epic. They meant to do this. The problem is that when you spend 50+ hours or $200 trying to get something, then Epic destroys it, you’re going to be absolutely pissed.”

More concerning is that a subreddit is filled with players who are threatening to leave the game.

“I’m devastated,” one gamer wrote, saying he spent a lot of money on the game only for those items to lose their power.

“I want my money back. My loadoats are ruined. My schematics have rerolls on them. Stat caps have made my seven mythic leads no better than legendaries IN TWINE PEAKS … Epic you have just spit in the face of your whales. Literally the worst thing a f2p game could possibly do.”

The outrage has prompted Epic Games to issue an apology.

“When we first released the Dragon Weapons they were able to roll completely invalid sets of perks. They could be very bad (5 grey perks) or absolutely amazing (5 gold perks), but in both cases they did not follow our normal perk rolling rules.”

According to Epic’s stated rules:

Legendary

If the schematic didn’t have at least one blue and one gold perk — the item was re-rolled.

If the schematic had more than two gray perks, four blue perks, or four gold perks — the item was re-rolled.

Epic

If the schematic didn’t have at least one blue perk — the item was rerolled.

If the schematic had more than two gray perks, three blue perks, or three gold perks — the item was rerolled

“The system for re-rolling perks is actively being worked on, and will empower you to pick and choose which perks you want to change on the weapon,” Epic stated. “

We’ve started some high level design work on the weapon perk re-roll system, it’s going to take some time.”

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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CVC Capital Partners, Haveli Investments Acquire Jagex

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CVC Capital Partners and Haveli Investments have reached an agreement to acquire RuneScape developer Jagex from Carlyle Group, according to Sky News.

While financial terms of the acquisition were not disclosed publicly, the Sky News report indicates that CVC was planning to spend £900 million on the purchase of Jagex.

Luxembourg-based CVC Capital Partners is one of the world’s largest private equity firms and Austin-based Haveli Investments is an established games investor.

CVC Capital Partners has previously backed Dead by Daylight creator Behaviour Interactive, London-based Predecessor developer Omeda Studios, and Tel Aviv-based Match Masters studio Candivore.

Jagex has more than 700 staff worldwide, and is best known for its RuneScape franchise and is currently working on the PC and console launch of Scum by Gamepires sometimes in 2024.

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