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Patch Coming This Week for Friday the 13th: The Game

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Watch Dogs 2

Once again, the team behind Friday the 13th: The Game is having to deal with a number of annoying issues that continue to plague game play and game experience.

Just a few weeks after the big roll out of their latest major update, the development team is releasing a patch to address a number of issues.

While the game is super fun, highly addictive and still has tons of potential, the plethora of issues have been taxing for gamers.

Nonetheless, here is the rundown of everything to expect this week:

Xbox One Crash at start – This was one of the highest priority issues for us. We’ve fixed two separate issues that could be causing Xbox Ones to crash at the “Press A to Start” screen.

Vehicle Rubber-banding – This was another high priority issue for us. There are two Rubber-banding bugs that have been a problem over this past year. The first is the bug that appeared after the December patch and is a different issue than the one that is currently in the live build. While we had fixed the first Rubber-banding bug during our work for the May patch, the engine upgrade had also consequently created a new Rubber-banding issue. Both of these issues are very different, but look nearly identical to players. This has understandably caused a lot of confusion. We have made a fix for this newest rubber-banding bug and we hope that this upcoming patch will resolve the Rubber-banding issue once and for all.

Numerous Gameplay Crashes – We’ve fixed a bunch of issues that could cause game crashing. This was another high priority issue.

Missed or Missing Audio Queues – This includes door, window, and barricading sounds not playing. They should play now.

Jason Car Physics – Jason should no longer be able to kick cars across the map.

Jason Shininess Reduction – Jason shouldn’t be so shiny now.

Savini Skin Pixelation – Savini Jason’s textures should look much better now.

Speed Demon Objective – This objective should complete correctly for players now.

Tiffany Swimsuit – Players can now correctly choose both the top and bottom of Tiffany’s swimsuit.

Non-selectable Emotes – PC players should now be able to select any emote that they have unlocked.

Key Binding – Added throwing knife functionality to key bindings.

We fixed Roy’s orange hands.

Emote Loop – The new dance emotes loop. Have fun dancing.

Part 6 Jason Skin – Fixed some discoloration on his mask straps.

Victoria Clothing Change – Victoria no longer quick changes her pants when she puts on the sweater.

Muting Players – Addressed an issue to make muting players more consistent

We are still working on a number of high priority items, including the following:

Character Randomization – This has caused a number of other issues including the wrong skin, wrong weapons, wrong Jason in intro/outro, etc. We are still working on this.

Counselors not being able to pick up items – May occur when swapping an equipped item with an item on the floor

Stun/Grab Floating – Occurs when Jason is stunned at the same time as a grab lands.

Violent Shaking during kills – Counselor bodies violently shake back and forth during the kill animation.

Grab Insta-kill – we’ve only seen this reported 2 times. If this has happened to you, or in a match that you have played, let us know. If you have a video of the match, even better.

Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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microsoft

Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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