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Patch Coming This Week for Friday the 13th: The Game

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Watch Dogs 2

Once again, the team behind Friday the 13th: The Game is having to deal with a number of annoying issues that continue to plague game play and game experience.

Just a few weeks after the big roll out of their latest major update, the development team is releasing a patch to address a number of issues.

While the game is super fun, highly addictive and still has tons of potential, the plethora of issues have been taxing for gamers.

Nonetheless, here is the rundown of everything to expect this week:

Xbox One Crash at start – This was one of the highest priority issues for us. We’ve fixed two separate issues that could be causing Xbox Ones to crash at the “Press A to Start” screen.

Vehicle Rubber-banding – This was another high priority issue for us. There are two Rubber-banding bugs that have been a problem over this past year. The first is the bug that appeared after the December patch and is a different issue than the one that is currently in the live build. While we had fixed the first Rubber-banding bug during our work for the May patch, the engine upgrade had also consequently created a new Rubber-banding issue. Both of these issues are very different, but look nearly identical to players. This has understandably caused a lot of confusion. We have made a fix for this newest rubber-banding bug and we hope that this upcoming patch will resolve the Rubber-banding issue once and for all.

Numerous Gameplay Crashes – We’ve fixed a bunch of issues that could cause game crashing. This was another high priority issue.

Missed or Missing Audio Queues – This includes door, window, and barricading sounds not playing. They should play now.

Jason Car Physics – Jason should no longer be able to kick cars across the map.

Jason Shininess Reduction – Jason shouldn’t be so shiny now.

Savini Skin Pixelation – Savini Jason’s textures should look much better now.

Speed Demon Objective – This objective should complete correctly for players now.

Tiffany Swimsuit – Players can now correctly choose both the top and bottom of Tiffany’s swimsuit.

Non-selectable Emotes – PC players should now be able to select any emote that they have unlocked.

Key Binding – Added throwing knife functionality to key bindings.

We fixed Roy’s orange hands.

Emote Loop – The new dance emotes loop. Have fun dancing.

Part 6 Jason Skin – Fixed some discoloration on his mask straps.

Victoria Clothing Change – Victoria no longer quick changes her pants when she puts on the sweater.

Muting Players – Addressed an issue to make muting players more consistent

We are still working on a number of high priority items, including the following:

Character Randomization – This has caused a number of other issues including the wrong skin, wrong weapons, wrong Jason in intro/outro, etc. We are still working on this.

Counselors not being able to pick up items – May occur when swapping an equipped item with an item on the floor

Stun/Grab Floating – Occurs when Jason is stunned at the same time as a grab lands.

Violent Shaking during kills – Counselor bodies violently shake back and forth during the kill animation.

Grab Insta-kill – we’ve only seen this reported 2 times. If this has happened to you, or in a match that you have played, let us know. If you have a video of the match, even better.

Console

Microsoft Unveils Xbox Developer Sustainability Toolkit

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xbox

Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.

The Xbox Developer Sustainability ToolKit includes resources that include:

  • Power Monitor tools
  • Certification reports
  • Power consumption dashboards
  • Best practices

Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.

Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.

You can check out the full report right here.

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Epic Games Store Hits $820 Million in Player Spending During 2022

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Epic games

Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.

According to the data:

The numbers

  • Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
  • Epic cross-platform accounts: 732 million
  • Daily active users peak: 34.3 million
  • Monthly active users: 68 million (up 10%)
  • Total spending, incl. Epic’s games: $820 million (down 2%)
  • Spending on third-party games: $355 million (up 18%)
  • Free games claimed: 700 million
  • Number of new PC releases: 626
  • Total library of PC games: 1,548 (up 68%)

Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.

Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.

Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”

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California Judge Dismisses Gamers Lawsuit Filed Against Microsoft

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A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.

While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.

It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.

Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.

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