News
Overwatch Update Adds New Skins, Changes As Overwatch League Launches
The inaugural season of Overwatch League is getting underway and Blizzard put out a patch to prepare for the event.
A lot of new skins were added as well as a number of changes. Take a look at the patch notes.
Overwatch Update January 9, 2018 Patch Notes
Introducing Overwatch League Team Skins
Time to suit up! Overwatch League home-team skins are now live and can be purchased via our new League Token system, which allows players to directly support their favorite Overwatch League team (or teams!). Home-team skins are available for all 12 OVerwatch League teams and all 26 Overwatch heroes.
General Updates
General
- Players can now watch the Overwatch League stream via the Overwatch League menu option when games are live
- [PS4/XB1] Players can now bind all communication wheel options to a gamepad button
- [PS4/XB1] An option to press and hold crouch rather than toggling the ability has been added under Options > Controls > Movement
- [PS4/XB1] A slider for “Friendly Aim Assist Strength” has been added to Ana’s control options under Options > Controls > Hero. This will make it easier to aim at allies
- Weapon accuracy is no longer increased or decreased when shooting at Genji’s Deflect or abilities that block projectiles (e.g. Winston’s Barrier Projector or Mei’s Ice Wall)
User Interface
Heroes
- Zenyatta’s Orb of Discord and Orb of Harmony will now display its target’s health bar
Bug Fixes
General
- Fixed an issue that prevented earned items from being displayed when a Loot Box was opened
- Fixed a bug that caused a duplicate “Current Competitive Season” selection to appear in the Career Profile dropdown menu
- [PC] Fixed a bug that prevented players from being able to navigate in-game menus with the tab key
- Fixed a bug that prevented UI elements for Tracer’s Blink from displaying when switching between first- and third-person view in spectator mode
- Fixed a bug that prevented the ammo count for Doomfist’s Hand Cannon from displaying when switching between first- and third-person view in spectator mode
A.I.
- Fixed a bug that prevented the Bastion and Torbjörn bots from pathing to some areas on the first point of Eichenwalde
- Fixed a bug that caused the Lúcio bot to fall off the map while navigating King’s Row
Competitive Play
- Fixed a bug that caused the meters remaining to display twice when players approached the final five meters on Escort and Escort/Assault maps
Game Browser and Custom Games
- Fixed a bug that prevented the Ultimate Duration Custom Game modification from properly adjusting Soldier: 76’s Ultimate length
Deathmatch
- Fixed a bug that caused the Play of the Game highlight and the end-of-match screen to not display for the last player to die in the match
Heroes
- Fixed a bug that prevented Doomfist’s Rocket Punch from destroying breakable objects
- Fixed a bug that could cause Doomfist’s Rocket Punch knock back to be inconsistent if he collided with an enemy using a movement ability (e.g. Winston’s Leap)
- Fixed a latency issue that caused Doomfist’s Rocket Punch to travel through an enemy instead of dealing damage
- Fixed an issue that sometimes caused Doomfist’s Rocket Punch’s directional movement to be unpredictable
- Fixed an issue that allowed enemies to jump over Doomfist’s Rocket Punch instead of taking damage
- Fixed a bug that caused enemy players hit by Doomfist’s Rocket Punch to sometimes move along the wall impacted instead of taking damage
- Fixed a bug that caused Doomfist to move along the terrain if he impacted it with Rocket Punch
- Fixed an issue that caused enemies hit by Doomfist’s Rocket Punch to impact inclines instead of traveling up them
- Fixed a bug that caused Doomfist’s Rocket Punch to deal wall impact damage to Mercy if she used Valkyrie
- Fixed a bug that caused Doomfist’s Rocket Punch to activate before intended if he was near Mei’s Ice Wall
- Fixed a bug that sometimes caused Doomfist to fall through the ground if he used Seismic Slam on inclines
- Fixed an issue that canceled Doomfist’s Seismic Slam when it was unable to reach the targeted location
- [PC] Fixed a bug that caused Junkrat’s RIP-Tire camera perspective to linger on the target after detonating
- [PC] Fixed a bug that caused Junkrat’s RIP-Tire to be silent to enemies while traveling on rooftops or when airborne
- Fixed a bug that sometimes caused Snowball’s antenna to stretch out of proportion when Mei’s Beekeeper skin was equipped
- Fixed a bug that sometimes caused Mercy’s Resurrect “Reviving” message to remain on the targeted player’s screen after the cast was finished
- Fixed a bug that caused players targeted by Mercy’s Resurrect to no longer see their Respawn timer if her cast was interrupted by an enemy
- Fixed a bug that caused players targeted by Mercy’s Resurrect to no longer see their Respawn timer if her cast was interrupted by an enemy
- Fixed a bug that prevented players from using Moira’s Biotic Orb if she used Fade or died while using Biotic Orb
- Fixed an issue that caused Moira’s “Ultimate almost ready” voiceline to sometimes play when her Coalescence was fully charged
- Fixed a bug that caused Reinhardt’s Charge to knock back enemies instead of pinning them
- Fixed a bug that caused the visual effects of Sombra’s EMP to display when the ability was interrupted by an enemy player
- Fixed a bug that caused Sombra to face the incorrect direction after she teleported with Translocator
- Fixed a bug that sometimes caused Torbjörn’s turrets to not fully heal when he used Molton Core
- Fixed a bug that prevented Carbon Zenyatta’s in-game portrait from displaying the correct color
Maps
- Fixed a bug on Eichenwalde that caused the “Checkpoint Reached” voiceline to play when the payload reached its final destination
- Fixed a bug that allowed Reaper to Shadow Step to unintended locations on Horizon Lunar Colony
Console
Microsoft Unveils Xbox Developer Sustainability Toolkit


Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.
The Xbox Developer Sustainability ToolKit includes resources that include:
- Power Monitor tools
- Certification reports
- Power consumption dashboards
- Best practices
Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.
Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.
You can check out the full report right here.
Business
Epic Games Store Hits $820 Million in Player Spending During 2022


Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.
According to the data:
The numbers
- Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
- Epic cross-platform accounts: 732 million
- Daily active users peak: 34.3 million
- Monthly active users: 68 million (up 10%)
- Total spending, incl. Epic’s games: $820 million (down 2%)
- Spending on third-party games: $355 million (up 18%)
- Free games claimed: 700 million
- Number of new PC releases: 626
- Total library of PC games: 1,548 (up 68%)
Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.
Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.
Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”
Business
California Judge Dismisses Gamers Lawsuit Filed Against Microsoft


A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.
While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.
It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.
Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.
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