News
New Patch Released for Friday the 13th: The Game
A new patch has rolled out to address a number of bug in Friday the 13th: The Game.
The patch rolled out on Friday for the PC, and then went live on Playstation (as of the writing of this article), and here are the official patch notes:
General Changes and Bugfixes
General
- [PS4] Medium Bloody Skins have been re-enabled
- [PS4] Improved VoIP functionality
- [PS4] Fixed a bug where the idle timer was not working properly
- Addressed several issues that were causing crashes
- Including the crash that occurred on startup for XB1
- [PC] Fixed an issue that caused SteamVR to activate when the user is launching the game with a VR device connected
- Improved consistency with the mute function
- The following emotes will now loop properly:
- The Poppin’ Robot
- The Cabin Boogie
- Freaky Friday
- Friday Night Fever
- Sexy Sway
- The Pumpkin Patch
- The Running Man
- Bouncin’ and Boppin’
- The Bel-Air
- The Vincent
- The Mia
- The Low Down
Jason
- Addressed a bug that sometimes allowed players to select an unreleased Jason
- Fixed an issue with Jason holding his weapons incorrectly when weapon swapping
- Fixed an issue that caused Jason to become “shiny” when equipped with a bloody skin
- Fixed an issue with Part 5 Jason’s hands being “bright orange”
- Fixed an issue with Part 6 Jason’s mask strap being discolored
- Fixed an issue that caused Savini Jason’s clothes to “flicker”
Counselors
- Fixed an issue with Medical Sprays not functioning properly
- Fixed an issue with Victoria’s pants changing into the incorrect pattern when the player equips the Sweater
- Fixed an issue where Tiffany’s swimsuit outfit was not able to be individually customized between the top and bottom
- Fixed a bug where Buggzy’s shoes would deform when performing certain emotes
- Fixed an issue with Jenny and Tiffany’s model in the character selection menu
Vehicles
- Addressed the “Rubberbanding” bugs
Maps
General
- Increased the amount of shore spawners on each map
- Note: These are the item spawners that are used to respawn weapons and repair parts when a counselor escapes or dies in the water
Jarvis House
- Fixed an issue where players would incorrectly take damage when climbing out one of the windows in the Vacation House
Pinehurst
- Added a car blocking volume to the small bridge next to the Halfway House
Single Player Challenges
- Fixed an issue on Broken Down where Buggzy’s head and neck were slightly disconnected in the opening cinematic
- Fixed a bug on Lights Out where Speed Demon would become unobtainable after 1 minute
- Addressed an issue on Stargazing where Shelly would jump out the windows instead of using the front door
- Fixed a bug on Packanack Party that caused A.J. and Adam’s VO to play even after they had been killed
- Fixed an issue on Strip Poker where there could sometimes be a duplicate A.J. in the opening cinematic
- Fixed a bug on JASON IS HERE where Lachappa’s VO would play twice in the intro
- Fixed a bug on JASON IS HERE where Buggzy and Vanessa’s conversation was not playing properly
- Fixed a bug on JASON IS HERE where Buggzy would sometimes start sleepwalking for a few moments before falling back to sleep
- Fixed an issue on Vacation Party where the counselors may sit in mid air or behave erratically when Jason walked past the window by the side of the building
- Fixed an issue on Vacation Party where killing Vanessa during her conversation with Kenny would break Kenny’s AI
Sound
- Fixed a bug where certain weapons would not produce the sound effect that occurs when Jason destroys a hiding spot
- Fixed a bug where the sound effects for doors, barricades, etc. would not consistently trigger
UI
- [XB1] Addressed an issue that was causing the morph reticle to disappear
- [PC] Fixed an issue that caused some of the emotes to be unclickable in the emote selection menu
- [PC] Added “Knife Throw” to the Keybindings menu
- [PC] The “Left” and “Right” movement key bindings will now properly affect movement while driving
Console
Microsoft Unveils Xbox Developer Sustainability Toolkit


Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.
The Xbox Developer Sustainability ToolKit includes resources that include:
- Power Monitor tools
- Certification reports
- Power consumption dashboards
- Best practices
Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.
Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.
You can check out the full report right here.
Business
Epic Games Store Hits $820 Million in Player Spending During 2022


Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.
According to the data:
The numbers
- Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
- Epic cross-platform accounts: 732 million
- Daily active users peak: 34.3 million
- Monthly active users: 68 million (up 10%)
- Total spending, incl. Epic’s games: $820 million (down 2%)
- Spending on third-party games: $355 million (up 18%)
- Free games claimed: 700 million
- Number of new PC releases: 626
- Total library of PC games: 1,548 (up 68%)
Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.
Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.
Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”
Business
California Judge Dismisses Gamers Lawsuit Filed Against Microsoft


A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.
While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.
It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.
Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.
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