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Monster Hunter World PC Patch Adds Deviljho, Fixes, Addresses Connection Issues

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Monster Hunter World first PC content update has arrived and the new update, released by Capcom, also adds the gigantic Deviljho to the game, along with fixes and addresses connection issues.

New content

  • Added a new monster: Deviljho (Includes new Deviljho weapons, and the Vangis α and β armor sets).
  • Note: Deviljho will invade six star quests, seven star quests, and high rank expeditions once you have completed the investigation for the “??? Rathian” in the main story. After completing certain conditions, you will unlock the Deviljho special assignment.
  • Added a new specialized tool: Dragonproof Mantle.
  • Added a new costume for The Handler: Astera 3 Star Chef Coat (Downloadable Content)

Bug fixes

  • Fixed remaining connection issues that were causing excessive error messages.
  • In the event a host is disconnected from a session, they will be reconnected as long there is a guest remaining in the session.
  • In the event that you are disconnected from Steam, it will attempt to reconnect and will not display an error message unless the reconnection fails.
  • Fixed issues that would slow down processing when a large amount of thunder element effects are displayed
  • Fixed issues that would slow down processing when breaking off parts of Bazelgeuse’s back
  • Fixed a bug where some players could not exit the Poogie menu when changing their Poogie’s name.
  • Fixed a bug where Limited Bounty information would be lost when accessing the bounty list at the Resource Center in offline mode.
  • Fixed a bug where the help text for setting Online Sessions to private provided incorrect information.
  • Before: Make your Online Session invisible to searches. (Players can still join with the ID or via invitations.)
  • After: Make your Online Session invisible to searches. (Players can still join with the Online Session ID.)
  • Fixed an issue in Arabic where the “Groups” guild card title was not consistent with other titles (guild card titles are displayed in English). Before: المجموعة, after: Groups

 

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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CVC Capital Partners, Haveli Investments Acquire Jagex

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CVC Capital Partners and Haveli Investments have reached an agreement to acquire RuneScape developer Jagex from Carlyle Group, according to Sky News.

While financial terms of the acquisition were not disclosed publicly, the Sky News report indicates that CVC was planning to spend £900 million on the purchase of Jagex.

Luxembourg-based CVC Capital Partners is one of the world’s largest private equity firms and Austin-based Haveli Investments is an established games investor.

CVC Capital Partners has previously backed Dead by Daylight creator Behaviour Interactive, London-based Predecessor developer Omeda Studios, and Tel Aviv-based Match Masters studio Candivore.

Jagex has more than 700 staff worldwide, and is best known for its RuneScape franchise and is currently working on the PC and console launch of Scum by Gamepires sometimes in 2024.

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