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Monster Hunter World Patch Fixes Kulve Taroth Quest Bugs

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A new patch for Monster Hunter World has been released and is aimed at addressing and fixing a number of bugs and issues with the Kulve Taroth quest line.

Here are the official patch notes from Capcom:

Kulve Taroth Quest Line:

  • Fixed a bug where the Kulve Taroth Siege quest line would not progress correctly under certain conditions (specifically: if you speak to the Admiral out in the field when participating in another player’s instance of the “A Wound and a Thirst” or similar quests, after having collected Kulve Taroth traces but BEFORE having spoken to him separately in Astera). Players who have encountered this bug already can return to Astera and speak with the Admiral, triggering the council scene, after which the Kulve Taroth Siege will become available.

Great Sword Wyvern Ignition “Impact”:

  • Fixed a bug where the great sword Wyvern Ignition “Impact” saw its fire elemental attack value unintentionally reduced to 240. The value has been reset to 510. The armor skill “Free Element/Ammo Up” is still a requirement for unlocking the fire elemental attack of this weapon.

First Wyverian Statistics:

  • Fixed some bugs in the data collection for the statistical summaries given to you by speaking to the First Wyverian (weapon usage, number of monsters slain, etc.). Data will be progressively reset starting on April 26. For the duration, the First Wyverian will not give out any statistical information, but this should not affect gameplay in any other way. Please note that the statistical data may be low in accuracy for a short time after the process has finished.

 

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Microsoft Unveils Xbox Developer Sustainability Toolkit

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Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.

The Xbox Developer Sustainability ToolKit includes resources that include:

  • Power Monitor tools
  • Certification reports
  • Power consumption dashboards
  • Best practices

Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.

Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.

You can check out the full report right here.

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Epic Games Store Hits $820 Million in Player Spending During 2022

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Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.

According to the data:

The numbers

  • Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
  • Epic cross-platform accounts: 732 million
  • Daily active users peak: 34.3 million
  • Monthly active users: 68 million (up 10%)
  • Total spending, incl. Epic’s games: $820 million (down 2%)
  • Spending on third-party games: $355 million (up 18%)
  • Free games claimed: 700 million
  • Number of new PC releases: 626
  • Total library of PC games: 1,548 (up 68%)

Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.

Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.

Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”

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California Judge Dismisses Gamers Lawsuit Filed Against Microsoft

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A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.

While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.

It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.

Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.

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