Monster Hunter World Patch Brings “The Food Chain Dominator”
Monster Hunter World has rolled out a brand new patch which is highlighted by the unleashing of Deviljho unto the Monster Hunter World.
You can see the video below, but here are the patch notes for update 2.00
Added special assignment: “The Food Chain Dominator”.
- Added a new monster: Deviljho! (Includes new Deviljho weapons, and the Vangis α and β armor sets.)
- Added a new specialized tool: Dragonproof Mantle.
Note: Deviljho will invade 6★ quests, 7★ quests, and high rank expeditions once you have completed the investigation for the “??? Rathian” in the main story. After completing certain conditions, you will unlock the Deviljho special assignment.
It is extremely violent, and known to flail large monsters around.
Major Gameplay Feature Additions and Changes
- Optimized data processing to reduce loading times.
- Added the feature “Kick from Online Session” to the player list.
- Added “Return to Gathering Hub” (single player) and “Disband & Return to Gathering Hub” (multiplayer) to the options for “Select Return Destination” after a quest.
- Added the “Text Size” setting for changing subtitle text size, under Start Menu > Options Game Settings.
- In the “Online Session” menu, the name for the menu command “Squad Session Search” was changed to “Create/Search for a Squad Session” (the functionality is unchanged).
- Attacks from allies no longer interrupt you during the carving animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.
- Slightly reduced the amount that the Scoutfly Level (which is tied to monster research levels) gauge decreases after each quest.
- Added the game version number to the game’s title screen (for this update—PS4: 2.00; Xbox One: 184.108.40.206).
Game Balance Adjustments
- Increased the damage for Charged Slash abilities.
- Charged Slash II — Damage increased.
- Charged Slash III — Damage increased.
- Strong Charged Slash II — Damage increased.
- Strong Charged Slash III — Damage increased.
- Spirit Helm Breaker — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
- Improvements to Foresight Slash input timing and hitbox detection.
- Foresight Slash — Time window to successfully trigger increased.
- Foresight Slash — Hitbox to successfully trigger increased.
- Foresight Slash — Damage hitbox increased.
- Foresight Slash — Increased the angle that the player can control the direction of the attack.
Sword & Shield
- Roundslash damage increase and improved slinger usability.
- Roundslash — Damage increased.
- Wedge beetles can now be used when using the slinger with your weapon drawn.
- Adjusted the stun values on charged attacks.
- Charge Tier 2 — Charged Upswing stun values increased.
- Charge Tier 2 — Charged Brutal Upswing stun values increased.
- Charge Tier 3 — Charged Big Bang stun values increased.
- General attack power increase.
- The Encore effect for the Self-Improvement melody now also increases your attack power (the effect is now “Attack Up + Deflected Attack Prevention”).
- Reduced sharpness loss for shelling, and made some attack power increases.
- Shelling — Damage parameters increased when sharpness is yellow or worse.
- Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern’s Fire attacks.
- Wyrmstake Cannon — Damage increased.
- Wyvern’s Fire — Damage increased.
- Zero Sum Discharge adjusted to make it easier to use.
- Zero Sum Discharge — Level 4 Earplugs effect during use.
- It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge.
- Zero Sum Discharge Finisher — Damaged increased.
- Mounted Discharge Finisher — No longer causes sharpness loss.
- Zero Sum Discharge — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
- Balance adjustments to Impact Phial and Power Element Phial.
- Impact Phials — Attack power bonuses from effects other than that of the Artillery skill (for the explosions) were decreased.
- Axe: Super Amped Element Discharge — Stun values decreased for Impact Phials.
- Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge.
- Elemental values increased for Power Element Phials.
- Axe: Super Amped Element Discharge — Power Element Phial explosions spaced closer together to make them easier to hit.
- Improvements to extract attack power increase and extract effect length.
- Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects.
- Extract effect times increased overall.
- Extract effect times no longer decrease while mounting a monster.
- Adjusted to be easier to use.
- Counter-thrust — Temporary knockback negation during a successful counter-thrust.
- Made the Demon Gauge easier to maintain.
- Demon Gauge — Can now be increased by Demon Mode roundslashes and Demon Flurry Rush.
- Demon Mode — Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge.
- Fixed various bugs.
- Dashing Shot — Fixed a bug where the Spread/Power Shots skill effect was applied twice.
- Dragon Piercer — Fixed a bug where you could shoot past the attack’s angle limitations. Now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack’s angle limitations.
Microsoft Unveils Xbox Developer Sustainability Toolkit
Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.
The Xbox Developer Sustainability ToolKit includes resources that include:
- Power Monitor tools
- Certification reports
- Power consumption dashboards
- Best practices
Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.
Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.
You can check out the full report right here.
Epic Games Store Hits $820 Million in Player Spending During 2022
Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.
According to the data:
- Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
- Epic cross-platform accounts: 732 million
- Daily active users peak: 34.3 million
- Monthly active users: 68 million (up 10%)
- Total spending, incl. Epic’s games: $820 million (down 2%)
- Spending on third-party games: $355 million (up 18%)
- Free games claimed: 700 million
- Number of new PC releases: 626
- Total library of PC games: 1,548 (up 68%)
Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.
Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.
Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”
California Judge Dismisses Gamers Lawsuit Filed Against Microsoft
A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.
While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.
It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.
Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.
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