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Hellblade: Senua’s Sacrifice Patch Out, Bugs Addressed

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A new patch for Hellblade: Senua’s Sacrifice is out and the bug is intending to fix a lot of bugs with the game.

Developer Ninja Theory posted a blog about the fixes stating that the patch’s goal is to address “a range of issues reported since launch.”

The patch fixes “collision issues” that can result in players “unintentionally exit the game world.”

It also addresses a menu load issue on PC.

Here is the posted breakdown of the patch.

Hellblade: Senua’s Sacrifice 1.01 Patch Notes:

  • Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
  • Russian subtitles for the Hellblade feature have been added.
  • Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
  • Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
  • Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
  • Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
  • Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
  • Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
  • Fixed collision issues that could allow players to unintentionally exit the game world.
  • Fixed audio cut-out issues.
  • Added audio cues for hidden faces.
  • Fixed audio hard cut at the end of various cut scenes.
  • Fixes for audio lip sync issues.
  • Audio balancing fixes.
  • Various subtitle localisation fixes across a number of languages.
  • Combat tweaks:
    • Global
      • Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
    • Senua
      • Increased damage value of certain combo finisher attacks.
      • Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
      • Fixed issue with stinger animated cameras popping if the same attack was repeated.
    • Warrior Enemy
      • Warriors now have an increased chance of evading certain heavy attacks.
      • Fixed missing sound effects on certain reactions.
    • Protector Enemy
      • Health values have been lowered.
      • Will now remain vulnerable for longer after his shield guard has been broken.
    • Keep Guard Enemy
      • Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
      • Tweaked rotation rate during certain attack windups.
      • Fixed missing sound effects on certain attacks.
    • Surtr
      • Fixed an issue where Surtr was able to throw Senua outside of the arena.
    • Valravn
      • Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
      • Parried projectiles will now remove shadow state on hit.
    • Fenrir
      • Health values have been adjusted.
      • Fixed issue where certain attack were not dealing damage correctly to Fenrir.
    • Revenant Enemy
      • Adjusted slide properties for certain attacks.
      • Adjusted cooldown for parry and evade defensive actions.
      • Parried projectiles will now remove shadow state on hit.
    • Photo Mode
      • Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
      • Removed the second slider that did nothing when cycling through the Effects tab.

PC-Specific Fixes

  • Fixed an issue where altering master volume would cause no audio to be played during the intro.
  • Fixed the lack of vibration with the Steam Controller for the Blindness level
  • Fixed an issue where key bindings and run toggle were not being saved between game sessions
  • Fixed an issue where looking around with the mouse during the boat intro was not working.
  • Fixed an issue where Focus was not able to be assigned to another key.
  • Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
  • Fixed an issue where the menu would not load on start up.

 

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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