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Friday the 13th: The Game Implementing Improved Bot AI

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One thing that the team behind ‘Friday the 13th: The Game’ implemented in the past few months that would have been extremely useful if it was available at launch, was the option to “practice” playing as Jason by pitting him against AI bot counselors.

There are difficulty settings and while it can be a bit of a challenge at times to locate the counselors, as they play quite different from live players, they have seemed rather dumb.

Well, the team at Gun Media posted it’s plans to improve the AI so the bot counselors have more of a fighting chance and give you a better educational experience.

  • AI will now be equipped with Perks that better match the selected difficulty level. Playing on Hard? The counselors might be packing a Perk that starts them out with a defensive item, just like their human counterparts.
  • AI will be better at choosing a hiding spot, and what cabins they should enter based on the number of other counselors in the cabin.
  • At higher difficulties, counselors will more carefully select and use weapons, especially weighing their chance to stun. They’ll probably ditch that stick for something that packs a bit more punch.
  • AI might not be able to appreciate music, but higher difficulty AI will use the radios located in the cabins as a means of distraction.
  • Higher difficulty AI can shoot more accurately, place traps, and will attempt to open Jason’s traps with pocket knives.
  • They have become better at repairing vehicles and letting friends into a repaired car before they take off, as well as getting back onto the road in case they wreck.
  • Counselors will react more realistically to sounds – broken windows, doors, walls – and depending on difficulty and the counselor you snatch up, they may have an easier time of breaking free of Jason’s grasp.

We believe that these changes will allow our Jason players to face a greater challenge against the Offline Bot AI.“

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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