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Fortnite’s Latest Update Introduces New LTMs, Items, Heroes, Jetpacks

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Epic Games certainly pulled out all the stops for their latest update to Fortnite, including jetpacks!

Take a look at everything that is packed in the latest update, courtesy of the full patch notes:

Battle Royale 

Weapons + Items 

Jetpack added.

  • Legendary Rarity.
  • Found in Treasure Chests.
  • The Jetpack is the first of a new item type: Backpacks.
    • Backpacks take an inventory slot (like weapons & consumables) and can be moved to different positions.
    • Only one Backpack can be carried at a time.
      • If you pick up a different Backpack, it will be automatically swapped with the one currently equipped.
    • When a Backpack is fully consumed, it will be automatically destroyed.
    • While a Backpack is equipped, your Back Bling cosmetics will be hidden.
      • Back Bling will be reapplied when the Backpack is no longer equipped.
  • The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
    • While flying, there is a limited duration it can be used before it must charge again.
      • Recharge begins when the Jetpack is not in use.
    • You can not enter Targeting Mode while in the air.
      • On controller, using the Targeting Mode input will trigger the Jetpack.

Gameplay 

  • Limited Time Mode: Solid Gold v2
    • All weapon drops are legendary!
      • Floor Drops: High chance of Hand Cannon & Suppressed Pistols. Low chance of Assault Rifle & Sniper Rifle.
      • Chests: High chance of Assault Rifle, Minigun & Sniper Rifle. Low chance of Heavy Shotgun & Rocket/Grenade Launchers. No Pistols.
      • Supply Drops: High chance of Rocket/Grenade Launchers, Medium chance of Sniper Rifles. Low chance of Heavy Shotgun & Assault Rifles. No Pistols.
    • 50% extra stone and metal resources gained from farming.
    • Stone Floor Drops increased to 60 per pickup.
    • Metal Floor Drops increased to 90 per pickup.
    • Increased drop rates of: Chug Jugs, Slurp Juice, Shields, all Special Grenades, Launch Pads and Campfires.
    • Decreased drop rates of: Grenades, Spike Traps and Bandages.
  • Limited Time Mode: Close Encounters
    • Close quarters combat with Shotguns & Jetpacks!
    • The only guns in this mode are the various types of Shotguns.
      • Jetpacks & Heavy Shotguns can be found in Chests & Supply Drops.
      • Other Shotgun types are spawned as Floor Loot.
    • The storm moves in more quickly than normal mid to late game.
    • Typical match length is about 15 minutes.
    • Stats are enabled for this mode.

Save the World 

Missions + Systems 

  • Doubled the Weekly Limit for Flux in the Weekly Store (available Wed., May 23 at 8pm ET).

New Hero

  • Archaelo Jess
    • Pursue the unknown! Explore every corner of the map with this new hero, coming soon to the event store.
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Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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