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Dying Light 2’s Lead Developer Discusses Upcoming Title

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Dying Light 2’s lead designer, Tymon Smektała, recently took part in an interview with Digital Foundry to discuss the sequel to the 2015 open-world zombie game, including the game’s brand new engine.

“It’s called C Engine. We changed the name on purpose because some time ago at Techland we decided we wanted [to make] first-person, open-world games. We wanted to create games that deliver high fidelity graphics so that you can really be immersed in that world,” explains Smektała.

“So for that we knew that we needed to create a new engine – new technology – so we took all of the smart minds from our company, all of the people that worked on Chrome Engine, and we told them, ‘hey guys, we will be making these kinds of games in the future. So we need that kind of engine to be able to create those worlds,’ and the they gave us just this with C Engine.”

The AI has also been improved from the first game, making the sequel that much more exciting for fans of the popular title.

“So the AI algorithms for humans got way more complex, and we also introduced something called the moral system which tries to simulate how a person will behave, and they can pull off something quite unexpected when they fight you.

“So for example, you fight a guy, you’re pressing on him, he’s really down on his knees, and then he understands that it’s his last moment – perhaps his last chance to save his life – so he gathers his strength and then answers you with a flurry of furious attacks.

“And to give you another example of the moral system, sometimes a person who’s pressed by you can just grab his weapon, throw that weapon at you, and start escaping, hoping that you will take interest in that weapon and pick it up, and this will give him [the chance to escape].

“So there are a lot of those things that make the combat emergent and unexpected.”

Along with other changes, and the goal of the console version of the game to reach the PC version of the game running at 60 fps, the animation system has been reworked.

“The new animation system allows us to create a lot of custom looking animations with ease, because all of the animations of characters are combined, from small moves, small emotions, small reactions, and our level designers [and] story designers can now put those things together to create a quite realistic-looking animation and behaviour on the NPC side.”

You can see the interview below:

 

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Xbox Q2 Revenue Dips 13%, Game Pass Continues Growth

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Microsoft has reported declines in Xbox revenue during the three months ended December 31, 2022 with gaming revenues were down 13% and Xbox content and services revenues down 12%, but were offset by the growth of Xbox Game Pass.

The Xbox Game Pass subscription business has reported a record number of active players, reporting a record 120 million monthly active users across its gaming ecosystem.

  • Revenue: $52.7 billion (up 2% year-on-year)
  • Net income: $16.4 billion (down 12%)
  • Operating income: $20.4 billion (down 8%)
  • More Personal Computing (incl. Xbox) revenue: $14.2 million (down 19%)
  • Gaming revenue: Down 13%
  • Xbox content and services revenue: Down 12%
  • Xbox hardware revenue: Down 13%
  • Monthly active users (gaming): 120 million

The company said that a number of the declines were in line with expectations.

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Riot Games Victims of Cyberattack

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Riot Games

Riot Games issued a statement on Wednesday saying that they  received a ransom email after hackers stole source code for League of Legends and Teamfight Tactics, with the attack also targeting its legacy anticheat platform, according to an official release.

“Needless to say, we won’t pay,” Riot said in the statement.  “While this attack disrupted our build environment and could cause issues in the future, most importantly we remain confident that no player data or player personal information was compromised.”

Riot Games continued by saying that it’s been working to assess the leak’s impact on anticheat as “any exposure of source code can increase the likelihood of new cheats emerging.” The company added that “experimental features” were also exposed, saying that “most of this content is in prototype and there’s no guarantee it will ever be released.”

Riot Games first announced the hack back on January 20th, saying it was a “social engineering attack.”

 

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Squanch Games CEO Justin Roiland Resigns

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Squanch Games

Squanch Games CEO Justin Roiland has officially resigned from his position at the company after news broke that Adult Swim would be parting with popular series ‘Rick & Morty’, according to an official announcement.

Per the company, Roiland’s resignation was received on January 16th, and the company added that it will continue to support High on Life, which released on December 13, 2022, and “keep developing games we know our fans will love.”

Roiland, who is the studio’s co-founder, was charged with felony domestic battery with corporal injury and false imprisonment by menace, violence, fraud, and/or deceit earlier this month.

“Adult Swim has ended its association with Justin Roiland,” Adult Swim/Cartoon Network/Boomerang senior vp communications Marie Moore said in a statement issued on Tuesday.

According to the Hollywood Reporter, ‘Rick & Morty’ will continue, but with new voice actors cast in the iconic roles voiced by Roiland.

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