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Details On Dark Souls Remastered

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Dark Souls Remastered was announced earlier this year and gamers immediately started celebrating what’s coming in the future.

Dark Souls Remastered will arrive on May 25th for PC, PlayStation 4, Xbox One, and Nintendo Switch.

Just in case you were wondering what is going to be different when Dark Souls ReMastered is finally released, you can see the full list of changes right here, courtesy of IGN.

Dark Souls Remastered Changes

Graphics

  • Dark Souls Remastered will have a 4K resolution with a compatible TV/monitor at 60fps on the Xbox One X, PS4 Pro and PC. It will display upscaled 4K resolution on PS4 Pro and Xbox One, while the PC version will be native 4K.
  • PS4 and Xbox One – 1080p resolution at 60fps.
  • On the Switch, it will have a 1080p resolution at 30fps when docked to TV, and 720p resolution at 30fps when in handheld mode.

Online Multiplayer

  • The maximum number of players online has increased from 4 to 6.
  • The Dried Finger item will be needed to play with 6 players.
  • The Dried Finger has been moved from the Painted World of Ariamis level to the Undead Burg merchant to be obtainable earlier in the game. The Dried Finger location in the Painted World has been replaced with a Twin Humanities item.
  • Password Matchmaking is now available, similar to Dark Souls 3. When a player is summoned in Password Matchmaking the player level will be synced.
  • It’s now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.
  • Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.
  • When a player defeats an invading phantom, their Estus Flask is restored.
  • Players can turn on/off global matchmaking
  • Players can now prevent matched Red Phantoms from seeing their “White Sign Soapstone” sign
  • Players can no longer summon ally phantoms consecutively when in combat with enemy phantoms.
  • In online play, players who are outside of the host’s parameter range will not be matched with each other (the players can still be matched via Password Matching).

Arena

  • 3v3 and 6-player deathmatch have been added.
  • Arena battles can also use Password Matching.
  • Respawn points will be random.

Miscellanious

  • Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.
  • The number of languages has been increased to the number found in Dark Souls 3.
  • A Bonfire has been added next to Vamos the Blacksmith.
  • Covenants can be switched at Bonfires.
  • Button configuration is available.
  • Items will not automatically be registered into an item slot when picked up.
  • When the up or down directional pad button is held down, the first item equipped will be selected.
  • The online network has been changed from P2P to dedicated servers.

 

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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