Connect with us

News

Destiny 2 Update 2.0.4 Arrives

Published

on

Along with the launch of the Festival of the Lost, and the return of Iron Banner, on Destiny 2 on Tuesday, came with the arrival of update 2.0.4.

The update includes a number of bug fixes and tweaks, and you can get the full run down below:

Destiny 2 Update 2.0.4

Sandbox

Abilities

  • Titan
      • Now Throwing Hammers can be picked only if your own Throwing Hammer ability is not fully charged
      • Fixed an issue in which Burning Maul’s slam attack was unintentionally triggering melee-based perks
      • Banner Shield can no longer be over-penetrated by weapons with perks such as Armor-Piercing Rounds
      • Resupply can now also benefit allies behind obstacles
  • Hunter
      • Fixed an issue in which Kill Clip would not trigger if players reloaded their weapon using Marksman’s Dodge while having the Dragon’s Shadow Exotic chest armor equipped
  • Warlock
      • Fixed an issue where Healing Rift and Well of Radiance could prevent weapon perks such as White Nail and Magnificent Howl from working properly
          • Note: This introduced a bug where White Nail may occasionally activate after 2 hits. This will be addressed in a future update.
      • Fixed an issue where Handheld Supernova could deal damage to allies
      • Fixed an issue where Handheld Supernova kills would sometime appear as “Killed by the Architects” in the obituary and where the ability was inconsistent in triggering the Dark Matter perk
      • Players will no longer perform the Atomic Breach melee ability when using the heavy attack of the Escalation Protocol Sword
      • Fixed an issue in which using the Phoenix Protocol Exotic chest with Well of Radiance could result in weapons not rendering
      • Casting Chaos Reach with your back up against a wall will no longer block the beam
      • Fixed an issue in which Chaos Reach was dealing less damage at lower framerates; as a result, players may now notice an increase in total damage output

Armor

  • Lucky Pants will no longer reload Hand Cannons that are not stowed
  • Fixed an issue where ammo scavenger perks would give certain weapons less ammo than intended
  • Prodigal Grasps and Dragonfly Regalia Grasps will no longer block the player’s view when they are using a Bow

Weapons

  • Increased Scout Rifle damage against combatants
  • Repositioned the scope on the Fighting Lion’s Lupus Visage ornament for better visibility while players are aiming down sights
  • Decreased Fighting Lion damage to be brought in line with other breach-load Grenade Launchers
  • Reduced aim assist on Sleeper Simulant
  • Buffed aim assist on Linear Fusion Rifles (not including Sleeper Simulant)
  • Fixed an issue where Dynamic Sway Reduction and Zen Moment perks would not function properly when combined with Lunafaction Boots or Rally Barricade
  • Fixed an issue where the Taken Spec mod description was displayed twice in weapon tooltips
  • Fixed an issue where the Between Breaths ornament for Whisper of the Worm would not display properly
  • The charge bar on compound Bows now fills in two stages to directly reflect the two stages of the drawing animation
  • Fixed an issue where visual effects on some weapons were sometimes still visible next to a character using Super abilities
  • Fixed an issue where being shot by an allied Guardian’s Telesto could result in a crash
  • Fixed an issue where One Thousand Voices would sometimes speak at the volume of One Hundred Thousand Voices
  • Fixed an issue where Bows were not equipped properly when characters were sprinting
  • Fixed an issue where the Badlander Shotgun was missing reload audio
  • Updated the ATC Rex Häkke scope to align with other weapon scopes
  • Fixed an issue where parts of Borealis did not display the correct element
  • Fixed excessive perk activation audio for Redrix’s Broadsword when players activated the Desperado perk
  • Fixed excessive perk audio for Trinity Ghoul’s Lightning Rod perk when the weapon is stowed
  • Updated the draw animation on Trinity Ghoul
  • Updated the description of Ionic Return on Borealis to more accurately reflect its bonus damage behavior

Gambit

General

  • Fixed an issue where Gambit clan engrams were not functioning properly
  • Fixed an issue where shield walls would not spawn at the beginning of a match
  • Fixed an issue where matchmaking for Gambit would sometimes take longer than intended, sometimes resulting in players being removed from the match
      • Gambit Quitter Penalties have been reenabled
  • Fixed an issue where the invasion portal would sometimes not open throughout the match

Crucible

Iron Banner

  • Fixed an issue where Iron Engram displayed a higher Power level than intended
  • Fixed an issue where Iron Banner token rewards from matches were doubled
  • All Iron Banner bounties will now reward powerful gear
  • Iron Banner bounty requirements have been reduced:
      • Lightbearer: Super kills reduced to 20 from 25
      • Iron in the Blood: Match completions reduced to 15 from 30
      • Shine On: Orbs generated reduced to 50 from 100
      • Iron Victory: Match wins reduced to 7 from 10
      • To Be Precise: Precision kills reduced to 50 from 100
      • All in a Week’s Work: Kills reduced to 150 from 250

General

  • Fixed an issue where the kill feed would no longer display under certain circumstances
  • Capture Zone waypoints no longer pulse when progress state changes or when in a Power Play in Iron Banner
  • Fixed an issue that prevented audio cues from playing when players are revived in Countdown

Medals

  • In Breakthrough, fixed an issue where the “Quick Strike” medal could be awarded for a short time after deploying the Breaker
  • Fixed an issue where the Survival medal “Lone Gun” was firing for all players when winning a round
  • Corrected an issue where the new “Perimeter Control” medal in Control did not properly replace the deprecated “I Live Here Now” medal

Quests

  • Updated quest step “The Candidate” in “Forging the Broadsword” to new requirements: “In the Crucible, rapidly defeat opponents in groups of two or more.”
      • This step will now track individual players defeated in a multikill instead of counting only “Double Play” medals
      • Before, “Triple Play” rewarded +1 progress for 1 Double Play. Now, “Triple Play” will award +2 progress for “Double Play” and +1 for “Triple Play.”

Items and Economy

General

  • Fixed an issue where powerful gear could sometimes drop at the same Power level as a character or below
  • Raised the low end of powerful gear, which slightly increases the average Power upgrade per powerful drop
  • Edge Transit has some company; added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to world Legendary pool
  • Fixed an issue where Prime Engrams were going straight to the postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards
  • Fixed an issue where the Cataloguer emblem was repeatedly sent to postmaster for some players
  • Fixed an issue where Offering to the Oracle was not being properly consumed on use for some players
  • Fixed an issue where the Last Wish Ghost and Sparrow were not dropping at the intended drop rates
  • Fixed an issue where some weapons did not dismantle into the proper materials

Triumphs

  • Removed “Trace Rifle Mastery” Crucible Triumph for players on all platforms
  • Added Triumphs for completing Exotic badges in Collections
  • “Trusted Right Hand” Triumph is now possible to complete
      • It no longer requires more weekly bounties than are available in a week
  • Triumphs to find all Ascendant chests in the Dreaming City no longer lose progress on the weekly reset if players have completed, but not yet claimed them

Collections

  • Transmat effects added to Collections, under the Flair category
      • Transmat effects gained (inventory or postmaster), used, or dismantled after September 4, 2018 will be unlocked in Collections
      • Transmat effects are unlocked when added to player inventory, NOT when gaining ships that have them pre-socketed
  • Added event Ghosts to Collections
  • Added Forsaken emblem variants to Collections
  • Added missing emblems to Collections
  • Source updated for the Grenade Launcher Through Fire and Flood: Obtained through Legendary drops and rank-up packages

Bounties

  • Fixed an issue where bounties could expire in a players Post Master and cause WEASEL errors
  • Fixed an issue where Korean IGR bounties did not have an Abandon option
  • Added a recovery state for players who abandoned IGR bounties to acquire a weekly rotating IGR bounty for 250 Glimmer
      • This recovery state persists until the next weekly reset
  • Fixed an issue where the Eververse Bounty “Rise to the Challenge” did not have an Abandon option
      • Players who Abandon “Rise to the Challenge” will be able to recover it from Eververse for 250 Glimmer until the weekly reset.

General

  • Fixed an issue where boosted players could not receive Destiny 2 achievements for the boosted class
      • Players will now receive the achievement when unlocking the first node of a new subclass
  • Fixed an issue where players could not receive credit for the Destiny 2 achievement for completing the weekly Flashpoint
  • Sturm quest will now increment when picking up Legendary and Exotic engrams
  • Pinnacle wanted bounties from Spider will now complete for all members of the fireteam
  • Bakken, the Relentless can now be summoned in the Divalian Mists
  • Fixed an issue where the Blind Well could become locked if multiple players tried to activate it at once
  • Heroic completion on the Rift Generator public event now consistently grants the appropriate rewards and properly counts toward Heroic public event completions
  • Fixed an issue where some players were unable to access the Strike playlist
  • Fixed an issue where enemies would not spawn during Kalli, the Corrupted raid encounter

 

Comments

Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

Published

on

twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

Continue Reading

Business

Microsoft Bringing Four Games to Rival Consoles

Published

on

microsoft

Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

Continue Reading

Business

Sega’s Revenue See Rise to $27 Billion

Published

on

Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

Continue Reading

Trending