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Destiny 2 Sandbox Changes Revealed, Next DLC Leaked

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Bungie is putting some serious work in on repairing ‘Destiny 2’ and a recent post shows that the development team is trying everything to win games back.

Many believed the next DLC would be ‘Gods of Mars’ but new product listings on both Amazon and Gamestop showed ‘The Fallen Warmind’ with a price tag of $19.99 and a release date of May 8, 2018.

A leak in the Microsoft store shed more light on what the next DLC will entail

“Destiny 2 Expansion II: Gods of Mars sends your Guardian out to investigate a mysterious signal originating from Mars’s Northern Point, a brand new destination with all new story missions and adventures.

“Rasputin – the last of the ancient Warminds, has been alerted to a dark threat from beyond the Solar System. He has betrayed humanity and plans to construct a powerful weapon capable of detonating the Traveler itself.

“Work alongside Ana Bray, who has emerged from the shadows after being missing for years, and destroy Rasputin before his machinations are realized.”

Bungie also provided details on their upcoming 1.1.4 sandox update, which is due out March 27, and discusses how they’re buffing weapons, abilities, and respawn times to make the PvP experience much better.

Senior crucible designer Kevin Yanes wrote that players have said the PvP tends to feel too slow and complained about the “team-shotting” aspect, something I eluded to in my latest Twitch streams from this weekend.

Bungie is finally acknowledging that they fudged up Crucible and are taking strides to address some of the main issues gamers, such as myself, have with the gameplay.

Bungie are taking the tracker out of Competitive and Trials with the hopes that this will encourage players to communicate more and play for more solo flank attacks instead of sticking in groups for team-shooting.

Pulse Rifles, Scout Rifles, Hand Cannons, Sidearms, SMGs, Linear Fusion Rifles, Shotguns and Sniper Rifles are all having their damage increased in PvE and here are some other tidbits:

  • Respawn and Revive were tuned in all game modes
    • Player respawn timers for all Quickplay modes have been reduced to 2s.
    • Player respawn timers for Survival have been reduced to 7s
    • Revive lockout time in Countdown has been reduced to 7s
    • Players no longer lose Revive Tokens on death
  • Power Ammo respawn timers were adjusted across the board
    • Power Ammo respawn timers in Iron Banner have been reduced ~50%
    • Power Ammo respawn timers for all Quickplay modes have been reduced ~30%.
    • Power Ammo respawn timers in Survival have been reduced ~40%.
    • Power Ammo respawn timers in Countdown have been reduced ~25%
  • Ammo counts have been adjusted in relation to these timers, and in relation to weapon type.
    • In almost all cases weapons either retained the same ammo count or received a buff. Swords and rockets were brought down to stay in line with the rest of the weapon offering.
  • Enemy players now drop their Power Ammo on death.
    • This brick is now networked to all players regardless of faction. Secure the power ammo to keep it from your foes or steal off your enemy’s ghost, but be quick because these bricks don’t stay in the world forever.

Check out the video below:

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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