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Destiny 2: Forsaken Launch Trailer Targets Uldren Sov

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Destiny 2: Forsaken is less than a week away and Bungie is ramping up their marketing efforts to get games ready for the significant changes on the way for both the gameplay, as well as the main storyline of the game.

A new launch trailer has been released ahead of next week’s launch, and it shows off some more of what the storyline has in store along with some glimpses into the gameplay changes that will arrive when the game officially drops on September 3rd.

To prep for the launch, players can start downloading the pre-path update, called 2.0.0, right now, and the patch notes can be found just below the launch trailer:

 

 

General changes

  • Year 2 Weapon Slots will be live for all players
  • During this transition, weapons that overflow players’ inventories will be sent to the Postmaster
  • Year 1 slots equipped with weapons that are moved during this update will remain empty until players equip another weapon
  • These Year 1 Power weapons will become Kinetic in Year 2: Alone as a God, Baligant, The Frigid Jackal, Hawthorne’s Field-Forged Shotgun, Perfect Paradox, Shepherd’s Watch, Silicon Neuroma
  • These Year 1 Power weapons will have their elemental attribute changed and locked to Solar for Year 2: IKELOS_SG_V1.0.1, IKELOS_SR_v1.0.1
  • These Year 1 Exotic Power weapons will remain in the Power slot, as exceptions to Year 2 weapon slot changes: D.A.R.C.I., Legend of, Acrius, Tractor Cannon, Whisper of the Worm
  • ll other Year 1 Energy and Power weapons will have their elemental attribute locked for Year 2
  • New ammo economy will be live to support Year 2 weapon slots
  • Exotic weapons, armor, and emblem collections will become unavailable until September 4
  • Players should grab their desired items before August 28
  • Updated collections will return on September 4
  • Some tooltips may not reflect actual item behaviour during the August 28-September 4 transition
  • Exotic weapons will lose their +5 Power mods in preparation for September 4
  • All remaining Legendary and Exotic gear will lose their +5 Power starting on September 4
  • Year 1 armour mods will be deprecated entirely starting on September 4
  • Nightfalls will not feature strike scoring until September 4
  • Xur will no longer display a vendor icon on destination maps
  • Xur will no longer be tied to Flashpoints
  • Xur’s Fated Engrams will grant only pre-Forsaken Exotics
  • Swords will have the ability to accept shaders
  • Adding a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
  • Wanted escapees from the Prison of Elders will roam the open world (they won’t drop rewards until September 4, 2018)
  • Increasing the difficulty of all Lost Sectors (example: EDZ Lost Sectors will now require 240 Power)

Class changes

Hunter

  • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc
  • Celestial Nighthawk will grant 33% of your Super energy back if a target is killed by the Golden Gun shot
  • Wormhusk Crown will no longer start regeneration of health and shields
  • Wormhusk Crown will now grant a larger health and shield bump at the beginning of dodge instead of at the end

Warlock

  • Increased Healing Rift effectiveness
  • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Skull of Dire Ahamkara grants increased Super energy gained from Nova Bomb kills
  • Killing higher-ranked enemies will grant more Super energy with Skull of Dire Ahamkara equipped
  • Transversive Steps has enhanced mobility, and will automatically reload your currently equipped weapon after you sprint for a short time

Titan

  • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Helm of Saint-14 now grants allies an overshield for a short duration when they’re passing through Ward of Dawn
  • Mask of the Quiet One now increases energy gain from incoming damage, and will grant health from kills while critically wounded

Grenade changes

Axion Bolt

  • Increased base damage
  • Increased the amount of time it takes for tracking strength to lessen

Flashbang

  • Increased base damage
  • Incendiary Grenade
  • Increased base damage

Storm Grenade

  • Increased base damage

Scatter Grenade

  • Re-tuned range and falloff ranges for the detonations for more reliable damage

Magnetic, Fusion, and Flux Grenade

  • Increased base damage
  • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
  • Magnetic Grenade now detonates a second time only if it’s attached to a target
  • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation

Skip Grenade

  • Increased impact damage of each Skip Drone impact for a higher total potential damage

Void Wall

  • Increased the damage of initial Void Wall wave
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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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