Connect with us

News

Destiny 2: Forsaken Combat, Weapon Customizations Outlined

Published

on

Destiny 2: Forsaken is on the horizon and apparently there are some significant changes coming to combat in the highly-anticipated expansion.

Masterworks weapons will see levels that reach all the way to the tenth tier and it will cost 10,000 Glimmer, 27 Legendary Shards and 17 Masterwork Cores to do so. Upon reaching the final tier, players can then choose one of two perks pertaining to PVE and Crucible kill tracking, as well as the option to apply a new mod for 5,000 glimmer.

Additionally, weapons will now drop with random perks, much like in Destiny 1. Thanks to reddit user aussiehalo#1645, you can see more details below:

  • Major Spec (Deals extra damage against powerful enemies)
  • Minor Spec (Deals extra damage against rank-and-file enemies)
  • Radar Tuner (Radar immediately returns when you stop aiming down sights)
  • Targeting Adjuster (This weapon gains better target acquisition)
  • Icarus Grip (Improves accuracy while airborne)
  • Freehand Grip (Increased accuracy and ready speed while firing from the hip)
  • Backup Mag (Increases magazine)
  • Boss Spec (Increases damage against bosses and vehicles)
  • Counterbalance Stock (Reduces recoil deviation for the weapon)
  • Range (Increases the range of your weapon)

Here’s more info on the three Exotics shown during the Destiny Live Stream (h/t mattimoose21).

Ace of Spades [Exotic Hand Cannon]

  • Exotic Perk: Memento Mori (!!)(Grants radar while aiming down sights. Bonus damage after kill reload)
  • Other perk: Firefly
  • Ammo: Primary

Black Talon [Exotic Sword]

  • Exotic Perk – Crow’s Wings (Fire projectiles)
  • Other perks: Heavy Guard, Tireless Blade
  • Ammo: Heavy

Wish-Ender [Exotic Bow]

  • Exotic Perk – Queen’s Wrath (Aiming down sights and fully drawn Guardians will see enemies as silhouette through walls)
  • Ammo: Primary

As far as combat changes, changes are being made to supers to coincide with the global lethality pass, a change that will be applied across the board. Additionally, melee Supers are going back to a two hit mode, Shoulder Charge is going back to a one hit kill, Tether is more reliable and will trigger faster, grenades and throwing knives have been buffed, Stormtrance is more lethal, and the Hand Cannon’s three-tap is back.

Bungie announced another livestream prior to the Expansion’s release on September 4th, but so far, things look to be on the upswing for Destiny.

Comments

Business

Microsoft Bringing Four Games to Rival Consoles

Published

on

microsoft

Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

Continue Reading

Business

Sega’s Revenue See Rise to $27 Billion

Published

on

Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

Continue Reading

Business

CVC Capital Partners, Haveli Investments Acquire Jagex

Published

on

Jagex

CVC Capital Partners and Haveli Investments have reached an agreement to acquire RuneScape developer Jagex from Carlyle Group, according to Sky News.

While financial terms of the acquisition were not disclosed publicly, the Sky News report indicates that CVC was planning to spend £900 million on the purchase of Jagex.

Luxembourg-based CVC Capital Partners is one of the world’s largest private equity firms and Austin-based Haveli Investments is an established games investor.

CVC Capital Partners has previously backed Dead by Daylight creator Behaviour Interactive, London-based Predecessor developer Omeda Studios, and Tel Aviv-based Match Masters studio Candivore.

Jagex has more than 700 staff worldwide, and is best known for its RuneScape franchise and is currently working on the PC and console launch of Scum by Gamepires sometimes in 2024.

Continue Reading

Trending