News
‘Dead By Daylight’ Team Says “This is only the beginning”
I have to say, while I play far more ‘Friday the 13th: The Game’, I did enjoy my run with ‘Dead By Daylight’ and I certainly love the healthy competition between the two games that deserve credit for breathing life back into the horror-game genre.
Well, not to be outdone by the team behind ‘Friday the 13th: The Game’, the crew behind ‘Dead by Daylight’ is promising that 2018 will be a big year as they continue to push the game forward.
Although June will mark 2 years since the game’s launch the team promises that “This is only the beginning.”
With maps and killers implemented from popular franchises such as Halloween, A Nightmare on Elm Street and Saw, the team has more in store for fans in 2018 and posted the following on their official website.
“Since launch, Dead by Daylight has come a very long way. We’ve added tons of new content. We brought in 8 new survivors, 8 new killers, 11 new maps set in 8 new locations. We added a bunch of features you had been asking for like ‘survive with friends’ modes, seasonal events, the shrine of secrets and a lot of new languages,” Behaviour Interactive notes. “Today, we want you to know that we are more committed than ever to continue supporting Dead by Daylight for years to come. June 2018 will mark our 2 year anniversary, and we believe that this is just the beginning.”
“Over the course of year 3 (starting in June), Dead by Daylight will be getting 4 new chapters. That means 4 new killers, 4 new survivors and 4 new maps.The goal is to always keep you entertained and to set aside time to keep the game balanced. We also decided to make a major change about how players unlock survivors and killers. Starting from our new chapter, to be released in June, all non-licensed survivors and killers (past and future) will be unlockable through playtime. In other words, players will have the choice between playing their way into the new content or, as before, buying them outright through a DLC chapter.”
Console
Microsoft Unveils Xbox Developer Sustainability Toolkit


Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.
The Xbox Developer Sustainability ToolKit includes resources that include:
- Power Monitor tools
- Certification reports
- Power consumption dashboards
- Best practices
Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.
Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.
You can check out the full report right here.
Business
Epic Games Store Hits $820 Million in Player Spending During 2022


Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.
According to the data:
The numbers
- Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
- Epic cross-platform accounts: 732 million
- Daily active users peak: 34.3 million
- Monthly active users: 68 million (up 10%)
- Total spending, incl. Epic’s games: $820 million (down 2%)
- Spending on third-party games: $355 million (up 18%)
- Free games claimed: 700 million
- Number of new PC releases: 626
- Total library of PC games: 1,548 (up 68%)
Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.
Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.
Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”
Business
California Judge Dismisses Gamers Lawsuit Filed Against Microsoft


A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.
While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.
It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.
Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.
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