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‘Dead By Daylight’ Team Says “This is only the beginning”

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I have to say, while I play far more ‘Friday the 13th: The Game’, I did enjoy my run with ‘Dead By Daylight’ and I certainly love the healthy competition between the two games that deserve credit for breathing life back into the horror-game genre.

Well, not to be outdone by the team behind ‘Friday the 13th: The Game’, the crew behind ‘Dead by Daylight’ is promising that 2018 will be a big year as they continue to push the game forward.

Although June will mark 2 years since the game’s launch the team promises that “This is only the beginning.”

With maps and killers implemented from popular franchises such as Halloween, A Nightmare on Elm Street and Saw, the team has more in store for fans in 2018 and posted the following on their official website.

“Since launch, Dead by Daylight has come a very long way. We’ve added tons of new content. We brought in 8 new survivors, 8 new killers, 11 new maps set in 8 new locations. We added a bunch of features you had been asking for like ‘survive with friends’ modes, seasonal events, the shrine of secrets and a lot of new languages,” Behaviour Interactive notes. “Today, we want you to know that we are more committed than ever to continue supporting Dead by Daylight for years to come. June 2018 will mark our 2 year anniversary, and we believe that this is just the beginning.”

Over the course of year 3 (starting in June), Dead by Daylight will be getting 4 new chapters. That means 4 new killers, 4 new survivors and 4 new maps.The goal is to always keep you entertained and to set aside time to keep the game balanced. We also decided to make a major change about how players unlock survivors and killers. Starting from our new chapter, to be released in June, all non-licensed survivors and killers (past and future) will be unlockable through playtime. In other words, players will have the choice between playing their way into the new content or, as before, buying them outright through a DLC chapter.”

 

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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