News
Bungie Talks About Killing Off Cayde-6 In Destiny 2


Destiny 2 is getting another valid opportunity to win back gamers, many of which have left over the past year due to the many, many issues that have popped up since the launch of the game last fall.
Bungie project lead Scott Taylor recently spoke to the Playstation blog about the controversial death of Cayde-6, which was shown during the 2018 E3 cinematic trailer presentation of Destiny 2: Forsaken DLC.
“There wasn’t a single lightning moment where someone unveiled a grand design about killing Cayde,” Taylor said.
”It was much more organic than that and developed from a series of ideas we were trying to explore. We wanted to tell a story with huge stakes, but have those stakes be really personal to the player. We’ve done aliens trying to destroy the universe with the consequences of failure resulting in catastrophe. What if we could get that feeling with something closer to home, and more relatable? That was appealing.”
Taylor went on the discuss the decision process as to where to go next with the game.
“We started discussing what we cared about as Guardians, and it became clear that the Vanguard had really come alive as characters for our fans,” he said. “So each of the expansions over the last year have focused on them: Ikora in Curse of Osiris, Zavala in Warmind and now Cayde in Forsaken.”
Fan reaction was incredible, and something that Bungie expected once the trailer went public.
“Reaction to this has been all over the place across the studio. Some people are mad, sad, frustrated, excited. We think that’s appropriate. It’s a big deal, and we’re taking it seriously.”
Console
Microsoft Unveils Xbox Developer Sustainability Toolkit


Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.
The Xbox Developer Sustainability ToolKit includes resources that include:
- Power Monitor tools
- Certification reports
- Power consumption dashboards
- Best practices
Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.
Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.
You can check out the full report right here.
Business
Epic Games Store Hits $820 Million in Player Spending During 2022


Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.
According to the data:
The numbers
- Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
- Epic cross-platform accounts: 732 million
- Daily active users peak: 34.3 million
- Monthly active users: 68 million (up 10%)
- Total spending, incl. Epic’s games: $820 million (down 2%)
- Spending on third-party games: $355 million (up 18%)
- Free games claimed: 700 million
- Number of new PC releases: 626
- Total library of PC games: 1,548 (up 68%)
Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.
Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.
Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”
Business
California Judge Dismisses Gamers Lawsuit Filed Against Microsoft


A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.
While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.
It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.
Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.
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