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Bungie Outlines Future Plans For Destiny 2 After Community Backlash

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Destiny 2 may not receive the same fanfare and love as it’s predecessor, Destiny, and fans have been vocal about some of their frustrations with the game.

Bungie outlined future content plans for Destiny 2, which includes a new tier of weapons, private matches for PvP battles along with announcing better rewards for Strikes, Adventures and Lost Sectors.

Fans have been furious over the lack of action in Destiny 2 and it’s seemingly “hollow” structure that risks making even the most hardcore gamers bored and wandering around with no specific purpose or goal.

The original Destiny required much more grinding and had many more objectives and activities to keep even maxed out players engaged with the game easily.

That hasn’t been the case in Destiny 2 and the game seems limited and capped.

Bungie posted a blog post on Wednesday, explaining some of their plans for the Destiny 2’s future and also addressed some of the backlash from fans.

The Future

Going forward, we plan to continue this dialog as openly and frequently as possible. This will be an ongoing process, but one that we are committed to.

This week we’ll be publishing a new episode of the Bungie Podcast where we will sound off on the current state of Destiny 2, how we think about our communication challenges, and what it takes to update the game in the wild. You’ll be able to listen on both Apple and Android devices.

Thank you for playing, for being passionate about the Destiny 2 experience, and for working with us as we look to continuously improve our game and studio communication.

Here are some of the things Bungie has planned for the future.

  • A better emote interface which allows “players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.”
  • The XP System: “We already see that the newly adjusted 160K XP per level value means that leveling is too slow for some activities, and we have begun the process of collecting data and recalibrating XP earn rates to improve them as quickly as possible.”
  • Prioritizing private matches and ranked PvP for launch in 2018.
  • Xur is going to start selling Three of Coins again.
  • Xur will be selling an item called Fated Engram that turns into an exotic you don’t currently possess.
  • Armor ornaments as a more permanent version of cosmetic customization, allowing players to deck out their characters’ gear without worrying about consuming shaders.
  • “Masterwork” weapons which are described as “stat trackers, random, re-rollable stat bonuses, unique item tooltips, and item details screens.”

Some changes will roll out with the Curse of Osiris DLC while others will roll out on December 12th and more in January.

“We know it’s frustrating when there isn’t enough of a dialog with the development team,” the pair wrote. “You have our commitment that we’re going to do a better job going forward.”

“Going forward, Destiny 2’s post-launch game systems, features, and updates are being designed specifically to focus on and support players who want Destiny to be their hobby – the game they return to, and a game where friendships are made,” they wrote. “We want Destiny to be a game that fits into your life, providing you with reasons to log in and play with your friends, clans, and families. We want Destiny to be a world you want to be a part of.”

 

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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